Page 5 of 6

Posted: Sat Apr 15, 2006 2:35 pm
by don_Pedro
Ok, I'm back :D ! The source code for the demo you have seen + editor probably will be soon released to public in some way. Keep in mind that it will be rather release of the stage of work you've seen, with no further improvements included, maybe somebody finds it useful. We are now discussing it, so please be patient :).

Posted: Sun Apr 16, 2006 11:08 pm
by andrei25ni
I can hardly wait :D

Posted: Wed Apr 26, 2006 8:44 am
by katoun
SO do I. :D
Keep in mind that it will be rather release of the stage of work you've seen, with no further improvements included, maybe somebody finds it useful.
I would realy find it useful.:D.
Good luck!

Posted: Thu Apr 27, 2006 1:21 pm
by etcaptor
@don_Pedro,
somewere you said that you are switching to another engine. Do you use Irrlicht in your project again?

@katoun,
Are you happy with Ogree? Also I remember your water node improvements. Any news about it?

Posted: Thu Apr 27, 2006 6:06 pm
by Akano
The page was offline as we have moved it again to another faster server.

You can again access it and download the Demo at: http://www.mupolis.com/

Cheers

Posted: Thu Apr 27, 2006 8:20 pm
by Phunk
I think this is still one of the best projects that renders a city, And I am too still very interested in the source of this project, cause I think there is a lot to learn from it.

It also looks like it, that you made some big changes to the engine itself, as it grew about 1 MB in size. It would be great if you could distribute these changes too.

Greets, Robin

PS: is the tmp.map some self created format, or just one I dont know about, I would also like to know what type of files/textures you used. Thanks in advance!

Posted: Fri Apr 28, 2006 2:46 pm
by etcaptor
Akano wrote:The page was offline as we have moved it again to another faster server.

You can again access it and download the Demo at: http://www.mupolis.com/

Cheers
I know about this link at that I saw there:
The early demo uses Irrlicht for rendering
So, that is the reason for my question.

@Alkano, do you work together with don_Pedro on this project?

This is a great project

Posted: Tue May 09, 2006 2:45 am
by juliusctw
Hello

This is such a great project, I have a lot of questions

1. Is it going to be opensourced?

2. So you have your own tools to generate the buildings, are they in a new format?

3. Since this builds on top of irrlicht, I am picturing that people can use your engine to render building while continue with all other aspects of irrlicht exactly the same way?

4. Does the building add to the polygon count?

5. When are you looking at releasing it?

Thank you so much for putting in this much effort, this is wonderful

Posted: Tue May 09, 2006 2:09 pm
by Akano
@juliusctw

1. Yes, later

2. We have a world editor and the buildings are a part of the world, no spezial format, only the world format

3. You can use all the normal features as normal, mupolis adds only some additional

4. Do you mean the demo?

5. Maybe when "High on Racing" is finished but no date set at this point



@etcaptor

Yes we are working together, we have extended the features and used it for "High on Racing" (http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12974)

Mupolis is still using Irrlicht

polygon count reply

Posted: Tue May 09, 2006 5:17 pm
by juliusctw
Hello

I am not familiar with the polygon count with the world format, Yes, i was talking about the demo, how does your tool add to the polygon count in irrlicht ?

thanks :D

sorry to ask so many question

Posted: Wed May 10, 2006 5:13 am
by juliusctw
sorry to ask so many questions, but i am so curious about this project

1. How does it go about generating the terrain?
2. Is the lighting controlled by irrlicht, or there's something else?

Yet more questions

Posted: Wed May 10, 2006 5:26 am
by juliusctw
Hello

I have read the specs for irrlicht, and it didn't say anything about reading the world format you mentioned wld ,

I am confused how you are loading the files into irrlicht?

Posted: Tue May 16, 2006 8:39 am
by Akano
@juliusctw

As the world format is a not known format (own one) irrlicht doesnt support the direct loading of it. It will be loaded with own functions that are integrated. So if we release the code and so on, you will get everything you need.

release?

Posted: Wed Jun 21, 2006 6:51 am
by hyp0th3sis
Release date anytime soon? For the source of the engine and wld loader and such?

Please tell me this project is not Window Specific

Posted: Thu Jul 06, 2006 12:50 pm
by juliusctw
Hello
I just noticed that the website did not mention anything about it supporting linux, Please tell me this project is not Window Specific..... :roll: