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Posted: Sun Nov 08, 2009 6:51 pm
by Lambda
Virion wrote:Nice work, Lambda!!

Estoy muy gusta eso. :P (ehh I'm asian)
Thanks!

Actually what you have said is exactly "Here very like that" XD

Also, this technique is only for 1 light, i need to find a way to blend the result of each dot result in a nice way

Posted: Sun Nov 08, 2009 7:01 pm
by Virion
Actually what you have said is exactly "Here very like that" XD
oh noooo :oops: :lol: :lol:

I muy parecido?

Posted: Sun Nov 08, 2009 10:47 pm
by stefbuet
You should say :
"Me mucho gusta eso"!

I should say:
No me gusta espagnol, sorry but I don't like difficult languages such as mine (french) or spanish and I've been forced to learn spanish also :D English's better :P

Posted: Mon Nov 09, 2009 11:37 am
by Mel
Molan mazo, tronco! :P (don't do a direct translation, because outside the spanish language it doesn't make any sense at all XDDD, okay, it means "It's cool budy" :P)

That reminds me of my own shader for normal mapping+lightmapping

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=31491

It used 2 lights.

I am afraid that the problem of using more lights with a direct shading approach is simply that you have to create code to calculate and add the apportation of every light in the shader. If you want a way to mix many lights in a scene, and that they mix properly, and fast enough, you don't have other way but deferred shading.

Posted: Mon Nov 09, 2009 2:16 pm
by Lambda
New update to the shader, it looks a bit better now (i've managed to blend all lights together with a good looking bump style :D)

http://img260.imageshack.us/img260/971/56023767.jpg

Posted: Mon Nov 09, 2009 2:21 pm
by Virion
Lambda wrote:New update to the shader, it looks a bit better now (i've managed to blend all lights together with a good looking bump style :D)

http://img260.imageshack.us/img260/971/56023767.jpg
nice. i like the soft-looking light.

Posted: Mon Nov 09, 2009 2:46 pm
by Lambda
Well, i actually only support 4 lights (isn't a problem since i only want to enable the bumpy effect of the near lights, the farther ones will look flat).

I'm now trying to get a nice effect that makes the light look like a volumetric one, its so often used in left 4 dead and also get cubemaps working so i can do reflections without much overhead, also they look so amazing in surfaces (is nice to walk and check that the floor reflects the sky and the rest of the world and dont get your framerate dropped by a 90%) xD

Posted: Thu Nov 26, 2009 7:13 pm
by oldskoolPunk
Hi everybody!

I did a little low-poly kitchen on my day off. I hope everybody has a Happy Thanksgiving !

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Posted: Thu Nov 26, 2009 7:22 pm
by roelor
Nice!

Posted: Fri Nov 27, 2009 4:31 pm
by Virion
nice. i like the second one.

Posted: Mon Nov 30, 2009 10:50 am
by oldskoolPunk
Thanks alot! Let me post once more just to show some color.

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Posted: Mon Nov 30, 2009 1:32 pm
by CuteAlien
Nice, that's looking really good!

Posted: Mon Nov 30, 2009 1:45 pm
by Escen
Let's eat some dust!!

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Posted: Mon Nov 30, 2009 2:52 pm
by 3DModelerMan
That's a cool kitchen scene. Hey Escen, what did you use for that grass?

Posted: Mon Nov 30, 2009 6:36 pm
by Escen
Hey Escen, what did you use for that grass?
Well, nothing special really , just a slightly modified old-fashion grassnode.
I just placed them in a cross to look more like a tussock.

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