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Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Fri Apr 17, 2015 8:07 am
by robmar
Hi all, how's the driver going? What's left to do?

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Wed Apr 22, 2015 4:33 pm
by Granyte
if we go from my version almost everything works but i'm not sure how to properly package a patch the changes from the base driver to this are so extencive

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Wed Apr 22, 2015 7:14 pm
by robmar
Sounds good, do you have your version packaged up for easy install along with Irrlicht and a working sample or two?

I could start doing some testing until the official version is ready.

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Thu Apr 23, 2015 12:41 am
by Granyte
well there is a full download a couple pages back

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Thu Apr 23, 2015 6:11 am
by robmar
Went back 4 pages, Nadro listed the pipeline download link, but there are a lot of bug reports from then til now.

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Sat Apr 25, 2015 7:26 pm
by Granyte
it's on page 43 ... a dropbox link I posted

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Sun Jul 05, 2015 6:35 am
by Granyte
Ill update my dx11 work to the lates svn and publish a patch that fix transparency issue for good after i'm done with my session next week


also there is this hapening

Image

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Sun Jul 05, 2015 7:35 am
by hendu
10, 11, 12... How about finishing one before starting another? :P

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Sun Jul 05, 2015 1:48 pm
by Granyte
11 is mostly complete I debugged the transparency a while a go and all feature should work but since I got no feedback on my build I sorta got stuck there

I'm starting work on the dx12 one in hope we get a functional driver before dx13 happens

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Sun Jul 05, 2015 5:16 pm
by The_Glitch
Two questions:

1). If I use your Directx10 driver would I still be limited to ps_3.0 and vs_3.0?

2). Does it work with shader-pipeline as I'm sure you know I don't use regular Irrlicht version?

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Sun Jul 05, 2015 6:30 pm
by Granyte
there is no dx10 driver as the dx11 driver can run on all hardware all the way down to dx9 and support all feature of dx 9 ,10 and 11

if you are using the dx11 driver on dx10 hardware you should be able to use vs_4.0 and ps_4.0 amd has some cards suporting dx10.1 so ps/vs_4.1
dx11 hardware can use ps/vs_5.0 and my lates upload has hull and domain shader enabeled to allow tesellation on dx11 hardware

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Thu Jul 09, 2015 8:04 pm
by lumirion
A few pages back some one mentioned compiling troubles with ming-gw and dx11. I found a guide on configuring ming-gw to compile for dx11.
http://blog.fourthwoods.com/2011/08/11/ ... r-directx/
Didn't have time to try yet.

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Fri Jul 10, 2015 7:28 am
by AReichl
That works for DirectX9.
The problem with DirectX11 is that it is included in the "Microsoft Windows Kits" now (no special DirectX11-SDK any more). That itself is not the real problem (only changing the include and lib paths), but it does not compile any longer because of strange defines Microsoft uses.
I asked this question before, because the engine Urho3D also has DirectX11 now and compiles WITHOUT any Microsoft SDK! The files included with the mingw-64 distribution are sufficient. I will try the newest mingw-64 (version 5.1.0) and see if it works.

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Sun Jul 26, 2015 10:41 pm
by The_Glitch
Granyte what do I have to do to use this project with irrlicht?

Do I need to download a special copy?

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Mon Jul 27, 2015 3:32 pm
by Granyte
you can download the shader-pipeline branch from irrlicht SVN or go a couple pages back and try the archive i uploaded