Post Your Irrlicht Screenshots / Render Here.
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For shaders u could look at integrating Xeffects it should be pretty straight forward. Otherwise nice! But wait till i post my screenshot hehe.
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Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
nice one
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My co-working space: http://www.deskspace.info
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Here's a pic of a Mig-21 i use in my game project. I modeled that myself from lots of reference pictures. And that not the only one.
Everything is possible, IF you know how.
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
@Lonesome Ducky: nice. I was trying to implement a box2d wrapper some time ago, but I ran into some problems (don't remember which ) so I switched back to ODE. Are we going to see a irrBox2D? Maybe I could use that for a game I was planning.
@3D Ace: that's a nice model. I hope you also include some of my favorite jet-fighters, like the F-86 and the F-104 (OK, I like the 104 just because of it's look and not because it tends to fall down).
@3D Ace: that's a nice model. I hope you also include some of my favorite jet-fighters, like the F-86 and the F-104 (OK, I like the 104 just because of it's look and not because it tends to fall down).
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Brainsaw: Theres nothing wrong with the F-86 and F-104 I particularly like them too. But dont worry my dev team has so far modeled about a hundred different jets. I will post a coupla ingame screenshots some time.
Everything is possible, IF you know how.
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
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@Brainsaw: Possibly, but not likely I've had my own troubles with implementing it and the code came out kinda backwards. It has limits like the aspect ratio of the world size and the aspect ratio of the current viewing area have to be the same or graphical glitches occur and such. Maybe after I've created the game I meant for it, I might polish it up and release it
Well ... on the one hand it would be nice to have a box2d wrapper, but on the other hand I now know enough about OpenDE to also use it as a 2d phyiscs sim ... the OpenDE wiki gives some information there.
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