Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Mel
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Post by Mel »

Image

Finally i added the lightmapping. It is baked in 3DSMAX. Next: Shaders :)
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Lonesome Ducky
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Post by Lonesome Ducky »

:shock:
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Post by Sylence »

Holy crap this is awesome :shock:
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loki1985
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Post by loki1985 »

congrats Mel, that looks excellent. with some decent shaders and/or antialiasing, i imagine this will look even nicer.
Adler1337
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Post by Adler1337 »

holy crap :shock: . You got my vote.
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Post by 3D Ace »

For shaders u could look at integrating Xeffects it should be pretty straight forward. Otherwise nice! But wait till i post my screenshot hehe. :)
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Virion
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Post by Virion »

nice one :D
Jallen
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Post by Jallen »

Some shadow mapping with some cubes. Just trying to decide on how I'm going to do everything in my RPG.
Image
Lonesome Ducky
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Post by Lonesome Ducky »

Looks interesting jallen, are the shadows shader based? What kind of fps are you getting?

EDIT: Early attempt at implementing box2d with irrlicht
Image
Mel
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Post by Mel »

I rather doing my own effects, Blindside's Xeffects are awesome, but i just want to try to do them on my own! :)
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3D Ace
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Post by 3D Ace »

Here's a pic of a Mig-21 i use in my game project. I modeled that myself from lots of reference pictures. :D Image And that not the only one.
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Brainsaw
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Post by Brainsaw »

@Lonesome Ducky: nice. I was trying to implement a box2d wrapper some time ago, but I ran into some problems (don't remember which ;) ) so I switched back to ODE. Are we going to see a irrBox2D? Maybe I could use that for a game I was planning.

@3D Ace: that's a nice model. I hope you also include some of my favorite jet-fighters, like the F-86 and the F-104 (OK, I like the 104 just because of it's look and not because it tends to fall down).
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3D Ace
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Post by 3D Ace »

Brainsaw: Theres nothing wrong with the F-86 and F-104 I particularly like them too. But dont worry my dev team has so far modeled about a hundred different jets.:lol: I will post a coupla ingame screenshots some time.
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Lonesome Ducky
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Post by Lonesome Ducky »

@Brainsaw: Possibly, but not likely :lol: I've had my own troubles with implementing it and the code came out kinda backwards. It has limits like the aspect ratio of the world size and the aspect ratio of the current viewing area have to be the same or graphical glitches occur and such. Maybe after I've created the game I meant for it, I might polish it up and release it
Brainsaw
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Post by Brainsaw »

Well ... on the one hand it would be nice to have a box2d wrapper, but on the other hand I now know enough about OpenDE to also use it as a 2d phyiscs sim ... the OpenDE wiki gives some information there.
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