Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

Post by Bear_130278 »

But it should be flat 8))) It is Ortho.... 2d through 3d
We gona die man......
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Last edited by Bear_130278 on Thu Apr 08, 2010 2:15 pm, edited 2 times in total.
Do you like VODKA???
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Image
randomMesh
Posts: 1186
Joined: Fri Dec 29, 2006 12:04 am

Post by randomMesh »

Bear_130278 wrote:But it should be flat 8))) It is Ortho.... 2d through 3d
I would let the user choose the view. People like to control everything. :)
"Whoops..."
Virion
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Post by Virion »

i like the arrows :twisted:
ent1ty
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Post by ent1ty »

Does anyone like this? :) Image
(the fps is around 100)
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

Post by Bear_130278 »

I do 8))))
Anything made by hands is good.....
Do you like VODKA???
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Image
Mel
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Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

That machinegun is really something
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
ent1ty
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Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

It's SVD Dragunov. It's not my model though.
But I'm glad you like it. Just need some trees.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Tree time!
ImageImageImage
Edit: a few more optimizations(one of which was closing irredit :lol: )and 110 fps
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irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

I decided to switch to coniferous trees.

Image
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
DtD
Posts: 264
Joined: Mon Aug 11, 2008 7:05 am
Location: Kansas
Contact:

Post by DtD »

Image
Just a little sample of the GUI system we are developing using Berkelium, which renders HTML5+CSS3 pages using Google Chromium.
Eigen
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Location: Estonia
Contact:

Post by Eigen »

DtD, that GUI is really nice.

Here's a couple of new ones from me.
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Lonesome Ducky
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Post by Lonesome Ducky »

How long must I wait to play your game eigen? HOW LONG?!?!
ent1ty
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Post by ent1ty »

I am wondering how do you position the trees. Do you do it by hand in e.g. irrEdit?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
roelor
Posts: 240
Joined: Wed Aug 13, 2008 8:06 am

Post by roelor »

Sweet sweetness.. Cant wait..
ent1ty
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Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

The result of my work on per pixel lighting
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Thanks to anyone who helped me!

Now, for the shadows..
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
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