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Posted: Thu Jul 20, 2006 9:56 pm
by hybrid
There are libs without the final d (and also without x) but they are not working. At least I never could build a library with those.

Posted: Fri Jul 21, 2006 12:01 am
by omaremad
about light mangers im finishing off one, its designed to work with shaders but im sure it will itegrate really easily with hardware lights

http://irrlicht.sourceforge.net/phpBB2/ ... 2&start=30

Posted: Thu Oct 19, 2006 1:04 am
by HondaDarrell
I have always liked "Glow" or "Emissive Maps".

An emissive surface texture indicates which part of the texture is emitting light, or glowing, independent of any light sources on the object.

Image

Posted: Tue Feb 27, 2007 2:21 am
by devosbi
it needs Built in Reflection, Portal, Refraction and Rain scene nodes...

Posted: Tue Feb 27, 2007 2:21 am
by devosbi
I reckon more Rendering Device Support...
and probally a simple event handling method like int GetKey();
And also a bit more GUI options and Primatives... :D

Posted: Tue Feb 27, 2007 8:06 am
by hybrid
Reflection and Rain are available since Irrlicht 0.4 (or so). What do you mean with rendering device support? The GUI will be updated in the next release (check the SVN for latest improvements).

Posted: Tue Feb 27, 2007 2:37 pm
by kburkhart84
hybrid wrote:Reflection and Rain are available since Irrlicht 0.4 (or so). What do you mean with rendering device support? The GUI will be updated in the next release (check the SVN for latest improvements).
Just to help clarify, Rain can be made with a particle system, which Irrlicht supports well. And as far as devices, doesn't irrlicht already support both OGL, DX, 2 software drivers, and a null driver just to make sure stuff is working. Isn't 4 renderable drivers enough???

Posted: Tue Feb 27, 2007 3:48 pm
by Virion
Is there any other drivers besides the 4 that kburkhart84 mentioned? :?

Posted: Tue Feb 27, 2007 6:20 pm
by bitplane
someone once made a SDL device and driver which could be quite handy for developing on the GP2x, but this was a long time ago and it's probably out of date by now.

Posted: Tue Feb 27, 2007 8:38 pm
by hybrid
Do you have a link to that driver? Sounds really interesting, but I assume it was for Irrlicht 0.7 or earlier.

Posted: Tue Feb 27, 2007 9:55 pm
by bitplane
ooh it's right here on the site, made by SirShane (the estranged owner of the irrlicht chat room)

http://irrlicht.sourceforge.net/downloa ... dl-0.1.zip

it would be very cool to get this working with the latest version, anyone know sdl?

Posted: Wed Feb 28, 2007 5:25 am
by kburkhart84
Wow, I wouldn't want to use an SDL driver, seems like downgrading for me. But for others, who knows. Sounds sweet to me.

Posted: Sun Apr 15, 2007 10:28 am
by Virion
I hope to see improvements on irrlicht's lightning/shadow system. :D

Posted: Sun Apr 15, 2007 3:33 pm
by Monochrome
I would love to have .md5 mesh support!

Posted: Sun Apr 15, 2007 8:48 pm
by monkeycracks
Fog that doesn't just lay down on a terrain like a 2d piece of poop.
Our old OnPreRender and OnPostRender functions back.