Haha...
cool.
the real time shadowing did look a bit weird over the dwarf...but cool over the floor...
cool what you achieved, really.
Character Fx and fragmo, imo, are , while ok, inferior in power to Blender.
In CFX you cannot glue a feet to floor, in Blender there are some easy ways to do it. Is quite important to avoid feet sinking and sliding...also to do mor elife like animations. An dhas a zillion of other animation richness (cosntraints, ik, etc) Is quite good for that, not only for being free, also in that field really blows away most mid cost tools. I yet prefer Max and biped, but hey, it comes quite close, which is amazing for 7 mb file that download in seconds...and freely.
Well, there's an export in Anim8or for b3d, but...neither all those needed features are in that free tool either. No feet glueing, no ik, no constraints. When you start animating a bit, you realize those are more than essential...
I have tested something close to perfection in Blender+md5+game engine. if you get to do what Der Ton did with using Pose Mode (a code stuff for bones, armatures, constraints...dunno) so to avoid the extra bake...But anyway, how ever you may be able to do an exporter of b3d from Blender, I know how many of BC and blitzcoders will love you
Also, here there's already a bunch of Blender users. Mainly, as works win , in linux and mac...And is quite open by python for plugins...
Imo you could grab der ton's or cal3d code to have a nice start, in case you decide so...
If not, you've done such a great work already. Whenever a b3d exporter for bledner is done by someone, I suspect animation from blender would be way eaiser to put into irrlicht...
Anim8or is building in its latest beta a plugin system, but i strongly recommend better Blender for character animation(all my interest in the tool are for this). Besides is multi platform.
Lol, been using lately blender at job -not games now- ...First time allowed..usually only allowed wings...
@Julius,
make human, hi poly , etc...quite a complex way for what you want.Same with poser, and is not legal to use poser 3d meshes...besides not good for games..
Character animation is one of the hardest parts in 3d. I doubt there's an easy way to avoid it...
I'd adive to start with something low poly. Blender is better in the long run, if you are patient.Learning with the doc all time, is way many times easier. i learnt without it.