Posted: Sun Jul 11, 2010 9:01 am
OK, another update:
I fixed a bug with the network game. It now works again. This bug was introduced when I changed the event queue in IrrOde.
I also added a new option: "play on netbook". A week ago I received my netbook (with ION graphics ... mainly for my next USA vacation ), and one of the first things I tried was to play Stunt Marble Racers. It turned out that in this configuration the bottleneck has moved from the graphics chip (which is the bottleneck on another computer I have ... Intel chip) to the processor (Atom) which is not able to get the physics simulation of complex scenes (e.g. "Moving Worlds: Rotor", one of my favorites ... with lots of bales of straw) with a reasonable framerate, so I decided to put in modified levels for those complex ones that are much simpler ... all objects that are not *really* necessary have been removed. This way I get a nice framerate on my netbook.
If I test network playing with the netbook it is, however, OK to use the complex levels (with the server on a computer with more power), the clients don't have to do any physics calculation in that case.
It would be nice if someone with a "normal" netbook with Intel graphics chip would test the new mode and report the performance. Thanks for that in advance.
I fixed a bug with the network game. It now works again. This bug was introduced when I changed the event queue in IrrOde.
I also added a new option: "play on netbook". A week ago I received my netbook (with ION graphics ... mainly for my next USA vacation ), and one of the first things I tried was to play Stunt Marble Racers. It turned out that in this configuration the bottleneck has moved from the graphics chip (which is the bottleneck on another computer I have ... Intel chip) to the processor (Atom) which is not able to get the physics simulation of complex scenes (e.g. "Moving Worlds: Rotor", one of my favorites ... with lots of bales of straw) with a reasonable framerate, so I decided to put in modified levels for those complex ones that are much simpler ... all objects that are not *really* necessary have been removed. This way I get a nice framerate on my netbook.
If I test network playing with the netbook it is, however, OK to use the complex levels (with the server on a computer with more power), the clients don't have to do any physics calculation in that case.
It would be nice if someone with a "normal" netbook with Intel graphics chip would test the new mode and report the performance. Thanks for that in advance.