NerpaGUI v0.623 (Charts, BreadCrumbs)
Re: NerpaGUI v0.46 ( Animators update )
Hm, whatever you want :-) That was just as info for Granyte why it might crash when he replaces the dll.
If you always tell which svn-version you used in trunk it could also be fine- then people can use the same one.
If you always tell which svn-version you used in trunk it could also be fine- then people can use the same one.
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Re: NerpaGUI v0.46 ( Animators update )
how you think... is it needed version for 1.7.2???
Re: NerpaGUI v0.46 ( Animators update )
yes i figures that he might not have been using the same svn trunk as me it's why i stated wich one i was using
but the dlll seem to work fine with every other example he included only his gui editor crashes so i think it's more likely something in the NGE that could be faulty
but the dlll seem to work fine with every other example he included only his gui editor crashes so i think it's more likely something in the NGE that could be faulty
Re: NerpaGUI v0.46 ( Animators update )
new version 0.47
Changes
0. Now compiled with 1.7.2 and 1.8(SVN)
1. Fixed config parser, 90% reade css-parser( i think that this format more flexible, then my... want to use css-like format in future)
2. Fixed memleal in editor
3. Now may change element drawing style in editor
4. Added BlindAnimator (Video)
5. added ClipAnimator (Video)
6. Added properties for text alignment button, listbox, menu, editbox
7. Update HoveredAnimator'a (change element opacity, when it under mouse)
8. Added PulsateAnimator (Video)
9. Added ShakeAnimator
10. Added SlideAnimator ( Video )
11. Added SringAnimator
12. Fixed memleak in NrpTable
Changes
0. Now compiled with 1.7.2 and 1.8(SVN)
1. Fixed config parser, 90% reade css-parser( i think that this format more flexible, then my... want to use css-like format in future)
2. Fixed memleal in editor
3. Now may change element drawing style in editor
4. Added BlindAnimator (Video)
5. added ClipAnimator (Video)
6. Added properties for text alignment button, listbox, menu, editbox
7. Update HoveredAnimator'a (change element opacity, when it under mouse)
8. Added PulsateAnimator (Video)
9. Added ShakeAnimator
10. Added SlideAnimator ( Video )
11. Added SringAnimator
12. Fixed memleak in NrpTable
Re: NerpaGUI v0.47 ( New animators, compiled with 1.7.2 & 1.
i can't even start any of the exemple ethier provided or compiled following your instructions
Re: NerpaGUI v0.471 ( examples added )
+ all examples compiled in once demo
+ webrenderer compiled with Irrlicht 1.7.2 & 1.8
+ create different archive for 1.7.2 and 1.8
+ fix NrpDial, NrpTable, NrpFoldout drawing
Download for 1.7.2
Download for 1.8(SVN)
+ webrenderer compiled with Irrlicht 1.7.2 & 1.8
+ create different archive for 1.7.2 and 1.8
+ fix NrpDial, NrpTable, NrpFoldout drawing
Download for 1.7.2
Download for 1.8(SVN)
Re: NerpaGUI v0.471 ( examples added )
Incredible work!
One note about your coding-style, variable names beginning with an underscore and followed by an upper-case letter are reserved in c++ (I learned that because I had used it in a similar way in the past until someone in a company complained...).
Check this post on stackoverflow, it has more info: http://stackoverflow.com/questions/2287 ... identifier
And a question - I don't see any license file, which license are you planning to use for this?
One note about your coding-style, variable names beginning with an underscore and followed by an upper-case letter are reserved in c++ (I learned that because I had used it in a similar way in the past until someone in a company complained...).
Check this post on stackoverflow, it has more info: http://stackoverflow.com/questions/2287 ... identifier
And a question - I don't see any license file, which license are you planning to use for this?
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Re: NerpaGUI v0.471 ( examples added )
1. about variables... usually i use underscore and lowercase letter in begin for protected variable names... other style it my mistake, i will check it near time
2. sorry but link say that forbidden... I didn't know about this hidden corner of c++
3. if it possible - i want to use irrlicht like license (project yet under delevelop and i not think about any licenses)
2. sorry but link say that forbidden... I didn't know about this hidden corner of c++
3. if it possible - i want to use irrlicht like license (project yet under delevelop and i not think about any licenses)
Re: NerpaGUI v0.471 ( examples added )
Hm, no idea why stackoverflow would be a forbidden link...
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Re: NerpaGUI v0.480 ( Style in one file )
What changes:
+ added support for archive in zip archive, which have extension .nsz
+ change drawing ListBox, ComboBox, Menu, ContextMenu ( soft change between state )
+ (experimental)now possible change style runtime ( see menu "Styles" in GuiEditor)
+ added notification for element about style changed
+ not more using ResourceManager, now work about IFileSystem
+ new path dependencies for lib, bin ( 1.7.2 and 1.8 build in different folders)
+ add post-build script, which configuring files in folder after building
+ added NSIS script for creating installer
+ config/hud.ini -> config/nerpagui.config
+ fixed overload operators in NrpText
+ NrpPath::IsExist using irrApi, add function GetName, GetExtension
+ NrpDir add function Current(), which return workDir
+ (experimental) add style simpleWhite (simpleWhite.nsz), may tested in GuiEditor
Universal installer download
+ added support for archive in zip archive, which have extension .nsz
+ change drawing ListBox, ComboBox, Menu, ContextMenu ( soft change between state )
+ (experimental)now possible change style runtime ( see menu "Styles" in GuiEditor)
+ added notification for element about style changed
+ not more using ResourceManager, now work about IFileSystem
+ new path dependencies for lib, bin ( 1.7.2 and 1.8 build in different folders)
+ add post-build script, which configuring files in folder after building
+ added NSIS script for creating installer
+ config/hud.ini -> config/nerpagui.config
+ fixed overload operators in NrpText
+ NrpPath::IsExist using irrApi, add function GetName, GetExtension
+ NrpDir add function Current(), which return workDir
+ (experimental) add style simpleWhite (simpleWhite.nsz), may tested in GuiEditor
Universal installer download
Re: NerpaGUI v0.480 ( Style in one file )
I'm missing time right now for looking over sources, but seeing NrpPath and NrpDir functions described in your list I was just wondering if you know that IFileSystem (http://irrlicht.sourceforge.net/docu/cl ... ystem.html) offers similar functions (maybe you're even using them already in source, just making sure you didn't just miss them).
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Re: NerpaGUI v0.480 ( Style in one file )
Yes... It is a wrapper for IFileSystem, i add some functions which not founded in irrApi
Re: NerpaGUI v0.480 ( Style in one file )
Ah yeah, GetName, GetExtension - those sort of functions are hidden in coreutil.h.
I also often wonder if we should put them somewhere else as they get overlooked very easily (I also often have to search a while until I remember where they were again).
I also often wonder if we should put them somewhere else as they get overlooked very easily (I also often have to search a while until I remember where they were again).
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Re: NerpaGUI v0.480 ( Style in one file )
thanks for help... i will use those functions )))
why you not inserted those funtions in io::path??? i think are more useful in class than once function
why you not inserted those funtions in io::path??? i think are more useful in class than once function
Re: NerpaGUI v0.480 ( Style in one file )
Hm, not sure. Could be functions existed before path. And doing that now means breaking the interface...
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