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Re: NerpaGUI v0.46 ( Animators update )
Posted: Thu Dec 08, 2011 4:20 pm
by CuteAlien
Hm, whatever you want :-) That was just as info for Granyte why it might crash when he replaces the dll.
If you always tell which svn-version you used in trunk it could also be fine- then people can use the same one.
Re: NerpaGUI v0.46 ( Animators update )
Posted: Thu Dec 08, 2011 8:24 pm
by dalerank2
how you think... is it needed version for 1.7.2???
Re: NerpaGUI v0.46 ( Animators update )
Posted: Thu Dec 08, 2011 8:24 pm
by Granyte
yes i figures that he might not have been using the same svn trunk as me it's why i stated wich one i was using
but the dlll seem to work fine with every other example he included only his gui editor crashes so i think it's more likely something in the NGE that could be faulty
Re: NerpaGUI v0.46 ( Animators update )
Posted: Fri Dec 09, 2011 9:28 pm
by dalerank2
new version 0.47
Changes
0. Now compiled with 1.7.2 and 1.8(SVN)
1. Fixed config parser, 90% reade css-parser( i think that this format more flexible, then my... want to use css-like format in future)
2. Fixed memleal in editor
3. Now may change element drawing style in editor
4. Added BlindAnimator (
Video)
5. added ClipAnimator (
Video)
6. Added properties for text alignment button, listbox, menu, editbox
7. Update HoveredAnimator'a (
change element opacity, when it under mouse)
8. Added PulsateAnimator (
Video)
9. Added ShakeAnimator
10. Added SlideAnimator (
Video )
11. Added SringAnimator
12. Fixed memleak in NrpTable
Re: NerpaGUI v0.47 ( New animators, compiled with 1.7.2 & 1.
Posted: Sat Dec 10, 2011 9:10 pm
by Granyte
i can't even start any of the exemple ethier provided or compiled following your instructions
Re: NerpaGUI v0.471 ( examples added )
Posted: Mon Dec 12, 2011 10:04 am
by dalerank2
+ all examples compiled in once demo
+ webrenderer compiled with Irrlicht 1.7.2 & 1.8
+ create different archive for 1.7.2 and 1.8
+ fix NrpDial, NrpTable, NrpFoldout drawing
Download for 1.7.2
Download for 1.8(SVN)
Re: NerpaGUI v0.471 ( examples added )
Posted: Mon Dec 12, 2011 10:35 am
by CuteAlien
Incredible work!
One note about your coding-style, variable names beginning with an underscore and followed by an upper-case letter are reserved in c++ (I learned that because I had used it in a similar way in the past until someone in a company complained...).
Check this post on stackoverflow, it has more info:
http://stackoverflow.com/questions/2287 ... identifier
And a question - I don't see any license file, which license are you planning to use for this?
Re: NerpaGUI v0.471 ( examples added )
Posted: Mon Dec 12, 2011 11:52 am
by dalerank2
1. about variables... usually i use underscore and lowercase letter in begin for protected variable names... other style it my mistake, i will check it near time
2. sorry
but link say that forbidden... I didn't know about this hidden corner of c++
3. if it possible - i want to use irrlicht like license (project yet under delevelop and i not think about any licenses)
Re: NerpaGUI v0.471 ( examples added )
Posted: Mon Dec 12, 2011 11:59 am
by CuteAlien
Hm, no idea why stackoverflow would be a forbidden link...
Re: NerpaGUI v0.480 ( Style in one file )
Posted: Thu Dec 15, 2011 7:08 am
by dalerank2
What changes:
+ added support for archive in zip archive, which have extension .nsz
+ change drawing ListBox, ComboBox, Menu, ContextMenu ( soft change between state )
+ (experimental)now possible change style runtime ( see menu "Styles" in GuiEditor)
+ added notification for element about style changed
+ not more using ResourceManager, now work about IFileSystem
+ new path dependencies for lib, bin ( 1.7.2 and 1.8 build in different folders)
+ add post-build script, which configuring files in folder after building
+ added NSIS script for creating installer
+ config/hud.ini -> config/nerpagui.config
+ fixed overload operators in NrpText
+ NrpPath::IsExist using irrApi, add function GetName, GetExtension
+ NrpDir add function Current(), which return workDir
+ (experimental) add style simpleWhite (simpleWhite.nsz), may tested in GuiEditor
Universal installer download
Re: NerpaGUI v0.480 ( Style in one file )
Posted: Thu Dec 15, 2011 9:36 am
by CuteAlien
I'm missing time right now for looking over sources, but seeing NrpPath and NrpDir functions described in your list I was just wondering if you know that IFileSystem (
http://irrlicht.sourceforge.net/docu/cl ... ystem.html) offers similar functions (maybe you're even using them already in source, just making sure you didn't just miss them).
Re: NerpaGUI v0.480 ( Style in one file )
Posted: Thu Dec 15, 2011 10:12 am
by dalerank2
Yes... It is a wrapper for IFileSystem, i add some functions which not founded in irrApi
Re: NerpaGUI v0.480 ( Style in one file )
Posted: Thu Dec 15, 2011 10:20 am
by CuteAlien
Ah yeah, GetName, GetExtension - those sort of functions are hidden in coreutil.h.
I also often wonder if we should put them somewhere else as they get overlooked very easily (I also often have to search a while until I remember where they were again).
Re: NerpaGUI v0.480 ( Style in one file )
Posted: Thu Dec 15, 2011 2:00 pm
by dalerank2
thanks for help... i will use those functions )))
why you not inserted those funtions in io::path??? i think are more useful in class than once function
Re: NerpaGUI v0.480 ( Style in one file )
Posted: Thu Dec 15, 2011 2:43 pm
by CuteAlien
Hm, not sure. Could be functions existed before path. And doing that now means breaking the interface...