Hi All,
@condrula
No il cubo non galleggia perchè non è implementato il galleggiamento nel wrapper ancora e non ho avuto il tempo di farlo. E' solo un tech demo.
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Cube is not affected by liquid owing to the fact that I've not had the time to implement this function now.
I'm going to explain some more things about this new loader.
As for other releases I'll tell you what package contains.
You can download DMFLoader [2100KB] binaries from
http://www.ilbuzzo.net/downloads/DMFLoader.zip.
It contains:
-DMFLoader.exe : standard DMFLoader sample
-Irrlicht.dll : Irrlicht 0.9 core dll with DX9 and DX8 included
-d3dx8.dll : a library necessary to use some dx8 functions
-d3dx9.dll : a library necessary to use some dx9 functions
-DMFLoaderNewton.exe : a simple physics tech demo based on Newton
-Newton.dll : Newton core library
-sample.dmf : a DMF sample file
-cube1.dmf : a simple cube used in physics demo
You can download DMFLoaderSDK [101KB] from
http://www.ilbuzzo.net/downloads/DMFLoaderSDK.zip.
It contains:
-dmfsuport.h : a support library used created by me
-CDMFLoader.h : main header of CDMFLoader class
-CDMFLoader.cpp : CDMFLoader class
-main.cpp : a main sample code
-example.dev : a sample Dev-Cpp 4.9.9.2 project
-ReadMe.txt : basic infos
-changelog.txt : version changes
-DMFLoader.chm : main help guide
-DMFLoader.chi : main help index
-sample.dmf : a DMF sample file
With this version I created a unique code usable with Visual C++ and MinGW, so Visual C++ users won't have troubles in using it.
I've also added the possibility to load a water plane from within DeleD specifing some features (wave height etc....).
Give a look to help file for more infos.
I've also added to binaries a simple physics demo using Newton and a wrapper for Irrlicht.
Bye
![Wink ;)](./images/smilies/icon_wink.gif)