Page 59 of 104
Posted: Sat Jan 29, 2011 5:46 pm
by roelor
ent1ty wrote:So, it's basically a hobo mall?
![Laughing :lol:](./images/smilies/icon_lol.gif)
nope hobo walhalla, with such a chick runnin around.
Posted: Sat Jan 29, 2011 6:09 pm
by kazymjir
loki1985 wrote:the screenshot i submitted for the december competition:
![Image](http://b66883.com/projects/screenshots/screen02.jpg)
Ho ho!
Did you somehow used original GTA3 map, or created new one based on GTA3 map ?
Posted: Sat Jan 29, 2011 7:54 pm
by Eigen
The whole point of his project is to read and render the original GTA3 data. It's really impressive.
Posted: Sat Jan 29, 2011 8:59 pm
by kazymjir
Wow! Nice!
Posted: Thu Feb 03, 2011 2:29 am
by kazymjir
Just found video of my very old project, one of my first Irrlicht renders
http://www.youtube.com/watch?v=i-JMSJYpgx0
Posted: Thu Feb 03, 2011 2:32 am
by Radikalizm
Reminds me of one of the DirectX SDK samples where you can load in a wav file, and it'll create a similar effect (although not with fire)
Posted: Sat Feb 12, 2011 1:38 pm
by Mel
Real HDRI on non floating point rendertarget
![Smile :)](./images/smilies/icon_smile.gif)
And with alpha channel support too (not RGBE)
![Image](http://i53.tinypic.com/sawdqp.png)
Posted: Sat Feb 12, 2011 10:47 pm
by Lonesome Ducky
Another screenshot of my Mean Bean Machine Clone. As you can see, the ai was kicking my butt:
![Image](http://i117.photobucket.com/albums/o73/Azail/ScreenTest.png)
Posted: Mon Feb 14, 2011 8:09 am
by Bear_130278
Mel
![Cool 8)](./images/smilies/icon_cool.gif)
)
Sorry.... but what is the point of all those THRG NHGYER PLORDFT ss???
Are you making a game or what?
Posted: Mon Feb 14, 2011 2:16 pm
by Radikalizm
@Mel:
Very cool screenshot, but what's up with your filtering settings? Your textures get blurred after a really short distance, which kind of wrecks the beauty of the scene for me
Posted: Mon Feb 14, 2011 2:34 pm
by Mel
I don't know... I guess it is the switch from a video card to another, because i had the oposite problem before, The first texture chanel NEVER got mipmapped. Drivers issues, most probably.
Nothing that cannot be solved by enabling the trilinear filtering, though
@bear. It is their correct name, i can't help it if it has so much acronyms. And yes, i am making a game, though i have to tune up still some stuff.
Posted: Mon Feb 14, 2011 7:36 pm
by roelor
@mel,
You can adjust mipmapping settings in most grafic card's control panels. Maybe try that.
Posted: Mon Feb 14, 2011 8:10 pm
by Revan1985
@Mel
But this great graphics what speed had on your pc?
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Posted: Tue Feb 15, 2011 1:43 am
by Mel
That was running at 70fps.
Posted: Tue Feb 15, 2011 6:59 am
by Bear_130278
Mel, it was a joke
![Cool 8)](./images/smilies/icon_cool.gif)
))
Could you please highlight somehow the beautiful places on you screens?
I mean like this
![Cool 8)](./images/smilies/icon_cool.gif)
))
![Image](http://img690.imageshack.us/img690/4081/sawdqp2.jpg)