LOTR Project *** 1st Release ***

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Kaeles-notlogged

Post by Kaeles-notlogged »

Since your making the interface quite wow-like, just a suggestion on the health and mana bars.

Why not draw a rectangle where the length = max - percent lost;
that way its all pretty and stuff :)
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

What happend to the project?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

While making this project I have also started a second one -> FPS game.
That is the reason development goes so slowly.
I'm still continuing LOTR development, but I have a little break from RPG's at the moment.

I'm taking care of my FPS right now, I have made some great stuff into this project (including my own 3d models) and it is really looking great (as for me).

I should post a new thread in the end of this week. New DOOM Quentin is much better than the last 'doom remake' I wanted to do. (and the new one is not remake anymore, as It will contain new monsters and weapons, continuing plot from 3rd Doom etc. )
Twinsen
Posts: 27
Joined: Thu Nov 03, 2005 2:05 pm
Location: Gold Coast

Post by Twinsen »

congrats, your game looks awsome from the screens. just wondering if you could plz upp it again, as i would like 2 give it a shot.
"Sorry, Twinsen, you don't have enough Kashes. "- Yeah right pal
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

Welcome all, it was a long time with no further news.
I had end of term in school so I couldn't make too much work.

Now I'm also busy with FPS project (Doom Quentin) so that is why there were no news in here.

I have winter holidays at the moment and it's a good time to add something new.

But before that I have a problem -> I'm not sure if the project is ... flexible enough, because this is LOTR world and it is complicated, I feel like I'm stealing someone's idea or something so I MUST change it to something other.

Also the world is not flexible enough - because It should be in the way which goes the book too.

I was wondering if not making the project in Warcraft World - but many people are playing WoW and see whole the stuff there. Hmm Warcraft Journals ? For single player ? (it would be half a remake from the game, half new things) I think Warcraft World is much more flexible than Lord of The Rings one.

There is still possibility of making my own world. But this require a lot in your 'head'.

Any ideas ? :?:
SenVa
Posts: 38
Joined: Fri Oct 14, 2005 1:00 pm
Location: Mi

Post by SenVa »

Expanding on your World of Warcraft idea... It would be cool if you could be in a raid but with other types of units from Warcraft 1 / 2 /3. I guess what I mean is when you are taking an Orc city there could be human cannons and griffin riders in your arm. This would give it a RPG / RTS feel which was expected but ended up lacking in World of Warcraft.

It would also be cool to make your own world and due to copyright issues it might also be the most logical too. Yet the amount of additional work in doing that is kind of scary… Blizzard couldn’t shutdown your game partway though the progress. (Which they tend to do to these kinds of things)

I guess either direction you go will end up with a good game and fun game engine.
jclins
Posts: 86
Joined: Thu Jan 01, 2004 10:29 pm
Location: Texas, USA

Post by jclins »

Where's the link to download the new version? I tried the one the first post but it said file not available any more. Anybody have the file mirrored somewhere? Thanks.
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

There is no newest version released. Due to maintenance of the project and also to moving it from the LOTR world into new one, in cause of making it really free, 'non-rights problematic'.

Thanks a lot SenVa for your advice.

I'm not as good as I could be in making whole world - it needs a lot of detail.

I remember your hard work on items, so how about we could contact each other to exchange ideas, you could help me giving some thoughs etc.

As for making my own world - It is the best idea. Because I won't use anything already done by someone etc.

I know that I will shorten races, (hobbits goes out etc. I didnt like them either) and make classes like in WoW.

I also think that making game very similiar to WoW is the best way I can do it. For example lets see games like MuOnline or KnightOnline -> both support the 'same' gameplay type and both are a bit 'common designed'.

Above are my short 'thoughts' :D
I got my first problem, how call my world (game) etc. : World of Dragonmaw or something like this ? (this type I mean)

I would also have to make the map including territories of 6 playable races and geographical lands.

I'm not sure If I can make this a bit good, but If you - SenVa want to help me creating the basics of this world - I would be honoured.

Thanks for understanding, Dawasw
jclins
Posts: 86
Joined: Thu Jan 01, 2004 10:29 pm
Location: Texas, USA

Post by jclins »

dawasw -- okay. Just one question then. I was just wondering how did you skin the GUI (add background image to it) in the first screen shot of the game? I have tried with little success. Thanks.
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

To be honest I don't really understand what do you mean :D

Could you point me a bit more - the best would be give the link to proper screenshot and point which exacly part you would like to know ?
(because I dont know if you are speaking about buttons/windows etc.)
jclins
Posts: 86
Joined: Thu Jan 01, 2004 10:29 pm
Location: Texas, USA

Post by jclins »

dawasw -- Sorry, I'll see if I can be less vague. :)

From the first post in this thread, the fifth image down that shows the character, skills, talents, and backpack GUI is what I was referring to in my question.

The Skills GUI has a purple background. Is it attached to the window? What I mean is if you move the window does the purple background move with it? If so, what did you do to make it work like that? And of course, how does one map the purple background to the Skills GUI?

I hope that makes better sense. :)
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

I would like to annouce that this project is officially down .

That is because:

- I no longer have the feeling of LOTR world

- I am no longer inspired with World of Warcraft - I just got bored with mmo

- Also I'm making FPS right now and I made really great stuff for it

RPG project will be continued as a new one and in a new way:
- No longer WoW like interface
- No longer quest and kill them gameplay like in mmorpg's
- No longer 3rd person view game
- Game will be First person role-playing
- Game will include a lot better interaction with enviroment
- There still will be many mount types in game
- Race creation will get better - and items would not be affected by races (this race can wear this or do this etc.)
- Primary objective: get irrlicht's bumpmapping supported, make breathtaking vegetations including bitplanes great grass nodes + some very nice trees, make better AI in the world
- Game is inspired with The Elder Scrolls Games , that is because Daggerfall and Morrowind are my personal faves and Oblivion will definately be revolution for Role Playing games (just've seen full e3 2005 presentation)

So in short: game would be a brand new look, also it would be best option, because there are not many games in RPG with fps gameplay like Morrowind etc. I will get to work. :D

Also I would like to add that I'm still not sure about world- but it definately won't be LOTR (rights) and WoW like. I will see if I find Tamriel good with few countries from Daggerfall map etc. but it is still possible to make my own world.

SenVa I hope to hearing from you really fast.

PS jclins

Here you go:

Code: Select all

 playerskillWindow = guiEnv->addWindow(rect<s32>(245,47,460,325),false,L"Skills");
  
  skillswindowImage = guiEnv->addImage(driver->getTexture("base/guis/hud/skillswindow.bmp"), position2d<int>(0,20),false,playerskillWindow); 

 playerskillSelect = guiEnv->addStaticText(L"Select skill:",  
						rect<s32>(35,35,140,50),
						false, // border?
						false, // wordwrap?
						playerskillWindow);
						
						playerskillSelect->setOverrideColor(SColor(0,249,255,68));
						
					skillBox= guiEnv->addListBox(rect<s32>(35,60,178,161),playerskillWindow,202,false);

And yes you can move the window wherever you like to move it on the window and whole parts of the window are attached to the window. (move with the window :D)

It is easy , after reading a lot in api, just you have to set up SkillsWindow as the parents for the elements you want it to have. (like in the code above)

Thanks for understanding, I will contact all of you with a new thread of new FPS RPG after finishing first alpha.
SenVa
Posts: 38
Joined: Fri Oct 14, 2005 1:00 pm
Location: Mi

Post by SenVa »

Sorry for taking so long to get back to you. I will now be on more often. (In other words I finally started to turn in homework...)

I like the new direction. The new aspects of the engine sound interesting. I think the vegetation and outdoors environments will make this game unique. Just a warning, the game play your after is really addicting.

I will be more than willing and honored to help you too. If you are still going to make your own world I have a few ideas for races \ cities. I have a few city layouts drawn from an old unfinished project I was working on. If you’re going to use a preexisting world then I might be able to adapt the city layouts.

I have a few questions about the project. Don't feel pressured to answer then... They are not that important I’m just curious.
Will there be a Linux or MacOS X port?
Will the engine load idem data from a file or will it be built into the exe?
What model format are you going to use?
What is the map format going to be like?

How do you want to go about contacting each other? Email, instant messaging or should we just use the PM system of this forum?
jclins
Posts: 86
Joined: Thu Jan 01, 2004 10:29 pm
Location: Texas, USA

Post by jclins »

dawasw -- Thank you, thank you, thank you! That worked so well it hurts. I can't believe I didn't see the overloaded operation right below addImage! What I've been doing is this:

Code: Select all


			// create command window
			m_pCmdW = pManager->getGUIEnvironment()->addTabControl(
				rect<s32>(420,50,806,292),
				0,
				false,
				false,
				100);

			// add background image
			m_pCmdBackGround = pManager->getGUIEnvironment()->addImage(
				pManager->getDriver()->getTexture("media/command_window.png"),
				position2d<int>(420,50));

			//// add element as child to parent so that it can be removed when parent is closed
			m_pCmdBackGround->addChild(m_pCmdW);

Which doesn't work too well. :roll:

I still wish you would release the current build. A lot of people can learn from what you've done. But that is your decision to make. Your new RPG project sounds very promising.

Again, thank you for your help.
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

@jclins

No problem! As for the source ,as I said many times, thing is very hardcoded so it is not to good to show something like this. (it would be shame, belive me)

@ SenVa

Great that you like to help!

1) What world there will be?

I would like to see what was your idea of world, but I have made some work for LOTR world and it is hard to choose between new and existing.

2) Will there be a Linux or MacOS X port?

Unfortunately I have never used both systems before, so I cannot say it will be avaible.

3) Will the engine load idem data from a file or will it be built into the exe?

Maybe there will be config file only. It also looks that Player Save will also be very important as xml file.
Items probably will be only in .exe.

4) What model format are you going to use?

For animated meshes the whole format will be .ms3d. I have trained milkshape very well (last time I made in Rhinoceros trial modeling software, but it was pain with exporting); also I have full needed software for exporting , importing formats. But I found milkshape best for me as I can create low poly things and make animations very fast.

5) What is the map format going to be like?

The map format will include Milkshape's format for static meshes, but also it is possible to use terrains with irrlicht. I think rather milkshape format would be best for this, as it works best for me. Also 3ds format is ok. At the moment I make everything in milkshape and it is very pleasant tool. (milkshape includes Heightmap generator etc. plugins)

6) How would we contact ?

PM is good, definately better than e-mail (spam blockades etc.) ; but maybe a communicator -> AIM from America Online, it is quite good.

Thanks for getting interested in new version or the game.
Also at the moment I have already deleted the WoW style things, added basic fps camera etc.

I think that even gameplay would be better in First Person Perspective, because using sword and shield is really great fun ^^.
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