I would like to annouce that this project is officially
down .
That is because:
- I no longer have the feeling of LOTR world
- I am no longer inspired with World of Warcraft - I just got bored with mmo
- Also I'm making FPS right now and I made really great stuff for it
RPG project will be continued as a new one and in a new way:
- No longer WoW like interface
- No longer quest and kill them gameplay like in mmorpg's
- No longer 3rd person view game
- Game will be First person role-playing
- Game will include a lot better interaction with enviroment
- There still will be many mount types in game
- Race creation will get better - and items would not be affected by races (this race can wear this or do this etc.)
- Primary objective: get irrlicht's bumpmapping supported, make breathtaking vegetations including bitplanes great grass nodes + some very nice trees, make better AI in the world
- Game is inspired with The Elder Scrolls Games , that is because Daggerfall and Morrowind are my personal faves and Oblivion will definately be revolution for Role Playing games (just've seen full e3 2005 presentation)
So in short: game would be a brand new look, also it would be best option, because there are not many games in RPG with fps gameplay like Morrowind etc. I will get to work.
Also I would like to add that I'm still not sure about world- but it definately won't be LOTR (rights) and WoW like. I will see if I find Tamriel good with few countries from Daggerfall map etc. but it is still possible to make my own world.
SenVa I hope to hearing from you really fast.
PS
jclins
Here you go:
Code: Select all
playerskillWindow = guiEnv->addWindow(rect<s32>(245,47,460,325),false,L"Skills");
skillswindowImage = guiEnv->addImage(driver->getTexture("base/guis/hud/skillswindow.bmp"), position2d<int>(0,20),false,playerskillWindow);
playerskillSelect = guiEnv->addStaticText(L"Select skill:",
rect<s32>(35,35,140,50),
false, // border?
false, // wordwrap?
playerskillWindow);
playerskillSelect->setOverrideColor(SColor(0,249,255,68));
skillBox= guiEnv->addListBox(rect<s32>(35,60,178,161),playerskillWindow,202,false);
And yes you can move the window wherever you like to move it on the window and whole parts of the window are attached to the window. (move with the window

)
It is easy , after reading a lot in api, just you have to set up SkillsWindow as the parents for the elements you want it to have. (like in the code above)
Thanks for understanding, I will contact all of you with a new thread of new FPS RPG after finishing first alpha.