ATMOsphere

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leathergloves
Posts: 1
Joined: Mon Oct 30, 2006 1:13 pm

Post by leathergloves »

The sun doesn't move if I switch to EDT_DIRECT3D9 (or 8 ). Any ideas?
In console I get multiple lines of:
update time:2007 6 29 6 0
jingquan
Posts: 222
Joined: Sun Aug 20, 2006 4:10 am
Contact:

Post by jingquan »

Yeah, I've got this problem too and so far it hasn't been answered.
Pazystamo
Posts: 115
Joined: Sat Dec 03, 2005 5:56 pm
Location: Lithuania
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Post by Pazystamo »

I dont work with DX9, but... try to printf variables in void update(video::IVideoDriver* driver)
vector3df sun_place
sun_pos_from
sun_pos_to
core::vector3df vt

Maybe some function can't calculate in DX9. Which variable doesn't change?

About lag then turning in OGL: try to comment line ISceneNode::updateAbsolutePosition();
on class CATMOstarSceneNode : public scene::ISceneNode
in function virtual void OnPreRender(). Worse or better?
My project in forum- ATMOsphere - new dynamic sky dome for Irrlicht
GrigoriosSokratis
Posts: 34
Joined: Wed Apr 25, 2007 3:48 am

Post by GrigoriosSokratis »

I'm happy, I've fixed it...just a second please....YAHOOOOO!!!! :lol:

I've fixed it Dorth my friend!!!!!! and it was as easy as changing the getAbsolutePosition() command to getPosition():

So from this:
ICameraSceneNode *cam1 = smgr->getActiveCamera();
core::vector3df cameraPos = cam1->getAbsolutePosition();


I've changed it to this:
ICameraSceneNode *cam1 = smgr->getActiveCamera();
core::vector3df cameraPos = cam1->getPosition();

That was all!!!!

Thank you for all the help provided Dorth, now, to rest my mind I'll go and watch some cartoons in Cartoon Network or even better the Knicks game tonight, I guess I deserve it :wink:
GrigoriosSokratis
Posts: 34
Joined: Wed Apr 25, 2007 3:48 am

Post by GrigoriosSokratis »

I have a problem with the shadows, they don't appear neither in my project nor in the one provided here. However the compiled file its shadows working just fine, but when I compile them either in the default files or in my project files, my objects don't cast shadows.

Btw, I've compiled it in 1.3.1 and in 1.4

Could anyone help me with this problem please?

Thank you in advance.
sp00n
Posts: 114
Joined: Wed Sep 13, 2006 9:39 am

Post by sp00n »

Very strange.
Which renderer do you use (ogl, dx)?
Do you use an Irrlicht shadows?

paste your code please, may be there are problems with Materials
GrigoriosSokratis
Posts: 34
Joined: Wed Apr 25, 2007 3:48 am

Post by GrigoriosSokratis »

It's exactly the same as the default one, however here it's the main part of the code (I didn't add the classes as they are exactly the same with the default ones). Yes, I'm using the Irrlicht shadows.

Btw I'm compiling it with Visual Studio 2005.
param.WindowId = hChildMDI;
param.DriverType = EDT_OPENGL;
device = createDeviceEx(param);


driver = device->getVideoDriver();
smgr = device->getSceneManager();

meta = smgr->createMetaTriangleSelector();
guienv = device->getGUIEnvironment();

font = guienv->getFont("sk/fontcourier.bmp");
driver->setTextureCreationFlag(ETCF_ALWAYS_32_BIT,true);

s32 skyid;
skyid=111;

setSkyImage("sk/sky2.tga");


if (dangus!=NULL){driver->removeTexture(dangus);}
dangus=driver->getTexture("sk/sky2.tga");
//stars box
smgr->addSkyBoxSceneNode(
driver->getTexture("sk/stars.jpg"),
driver->getTexture("sk/stars.jpg"),
driver->getTexture("sk/stars.jpg"),
driver->getTexture("sk/stars.jpg"),
driver->getTexture("sk/stars.jpg"),
driver->getTexture("sk/stars.jpg"));


myNode = new CATMOskySceneNode(dangus, smgr->getRootSceneNode(), smgr, skyid);


bill = new CATMOstarSceneNode(smgr->getRootSceneNode(),smgr, 0, core::vector3df(0,0,0),core::dimension2d<f32>(150,150));

bill->setMaterialFlag(video::EMF_LIGHTING, false);
bill->getMaterial(0).TextureLayer[0].Texture = driver->getTexture("sk/sun.tga");
bill->getMaterial(0).MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
bill->getMaterial(0).MaterialTypeParam = 0.01f;
//bill->setMaterialTexture(0, driver->getTexture("sk/sun.tga"));
// bill->getMaterial(0).MaterialTypeParam = 0.01f;
//bill->getMaterial(0).MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;

//myNode->setMaterialTexture(0, dangus);
myNode->getMaterial(0).MaterialTypeParam = 0.01f;
myNode->getMaterial(0).MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
myNode->setMaterialFlag(EMF_FOG_ENABLE, true);

sunlight = smgr->addLightSceneNode(bill, vector3df(0,100,0), SColorf(1.0f, 0.6f, 0.7f, 1.0f), 10000.0f);

//myNode->setuvX(0.3);
myNode->drop();


scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode("media/terrain-heightmap.bmp");

terrain->setScale(core::vector3df(10, 1.0f, 10));
terrain->setMaterialFlag(video::EMF_LIGHTING, true);
terrain->setPosition(core::vector3df(-1200,-50,-1400));
terrain->setMaterialTexture(1, driver->getTexture("media/zole.jpg"));
terrain->setMaterialTexture(0, driver->getTexture("media/zeme.bmp"));

terrain->setMaterialType(video::EMT_DETAIL_MAP);

terrain->scaleTexture(1.0f, 50.0f);

// create triangle selector for the terrain

selector[1] = smgr->createTerrainTriangleSelector(terrain, 0);
terrain->setTriangleSelector(selector[1]);
selector[1]->drop();
meta->addTriangleSelector(selector[1]);

scene::IAnimatedMesh* mesh = smgr->getMesh("media/shop.3ds");
scene::IAnimatedMeshSceneNode* anode = 0;
anode = smgr->addAnimatedMeshSceneNode(mesh);
anode->setPosition(core::vector3df(10,-32,220));
anode->setRotation(core::vector3df(0,80,0));
anode->setScale(core::vector3df(1.0f,1.0f,1.0f));
// anode->setAnimationSpeed(15);
anode->addShadowVolumeSceneNode();
smgr->setShadowColor(video::SColor(80,0,0,0));
scene::IAnimatedMesh* mesh2 = smgr->getMesh("media/bokstas.x");
scene::IAnimatedMeshSceneNode* anode2 = 0;
anode2 = smgr->addAnimatedMeshSceneNode(mesh2);
anode2->setPosition(core::vector3df(15,-4,140));
anode2->setRotation(core::vector3df(90,0,0));
anode2->setScale(core::vector3df(1.0f,1.0f,1.0f));
// anode->setAnimationSpeed(15);
anode2->addShadowVolumeSceneNode();

//Main Character load
cp.X = 0.0;
cp.Y = 20.0;
cp.Z = 20.0;

//ISceneNode* Lnode = 0;

//Lnode = smgr->addLightSceneNode(0, core::vector3df(0,0,0),
//SColorf(1.0f, 0.6f, 0.7f, 1.0f), 600.0f);
//ISceneNodeAnimator* anim = 0;



anms = smgr->addAnimatedMeshSceneNode(smgr->getMesh("sydney.md2"));
anms->setFrameLoop(320, 360);
anms->setAnimationSpeed(30);
anms->setPosition(vector3df(10,0,220));
anms->setMaterialTexture(0, driver->getTexture("sydney.bmp"));
//anms->setMaterialFlag(EMF_LIGHTING, true);
anms->addShadowVolumeSceneNode();
smgr->setShadowColor(video::SColor(80,0,0,0));

//anim = smgr->createFlyCircleAnimator (vector3df(100000.0f,89000.0f,-700000.0),2500.0f);
//Lnode->addAnimator(anim);
//anim->drop();

cam = smgr->addCameraSceneNode(); //cam = smgr->addCameraSceneNodeFPS(0,100.0f,750.0f);
cam->setPosition(vector3df(cp.X,cp.Y,cp.Z));
cam->setRotation(vector3df(90.0f,90.0f,90.0));
cam->setFOV(90.0f*180.0f/(3.14/180));
cam->setTarget(vector3df(2000000,300000,-2700000*2));
cam->setFarValue(7000000.0f);

device->getCursorControl()->setVisible(true);

ISceneNodeAnimator* charactercollision1 = smgr->createCollisionResponseAnimator(meta, anms, vector3df(1,5,1), vector3df(0,-1,0), vector3df(0,50,0));
anms->addAnimator(charactercollision1);
charactercollision1->drop();

return 0;
}
sp00n
Posts: 114
Joined: Wed Sep 13, 2006 9:39 am

Post by sp00n »

hi, i compiled it on VS2005 and VS2008 (it doesn't matter, 'cause we're using a console application), and shadows was good, when i added a sydney model, pasted a piece from your code. So i don't know what your problem :( may be it's a problem with your video card or Irr shadows in windows application (but you wrote that other shadows work well...) i sent you my sources, please check a mail:)
Innopeor
Posts: 27
Joined: Wed Aug 20, 2008 5:28 pm

Post by Innopeor »

I'm getting some errors compiling it in Codeblocks+Linux:

Code: Select all

/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp||In constructor ‘CATMOskySceneNode::CATMOskySceneNode(irr::video::ITexture*, irr::scene::ISceneNode*, irr::scene::ISceneManager*, irr::s32, irr::s32)’:|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp|32|error: ‘AutomaticCullingEnabled’ was not declared in this scope|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp|38|error: ‘class irr::video::SMaterial’ has no member named ‘BilinearFilter’|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp|48|error: ‘class irr::video::SMaterial’ has no member named ‘Texture1’|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp||In member function ‘virtual void CATMOskySceneNode::OnPreRender()’:|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp|78|error: ‘OnPreRender’ is not a member of ‘irr::scene::ISceneNode’|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp||In member function ‘virtual irr::video::SMaterial& CATMOskySceneNode::setMaterial(irr::video::ITexture*)’:|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp|120|error: ‘class irr::video::SMaterial’ has no member named ‘Texture1’|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp|121|warning: no return statement in function returning non-void|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp||In constructor ‘CATMOstarSceneNode::CATMOstarSceneNode(irr::scene::ISceneNode*, irr::scene::ISceneManager*, irr::s32, irr::core::vector3df, const irr::core::dimension2d<float>&)’:|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp|149|error: ‘AutomaticCullingEnabled’ was not declared in this scope|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp||In member function ‘virtual void CATMOstarSceneNode::OnPreRender()’:|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp|177|error: ‘OnPreRender’ is not a member of ‘irr::scene::ISceneNode’|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp||In member function ‘virtual irr::video::SMaterial& CATMOstarSceneNode::setMaterial(irr::video::ITexture*)’:|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp|266|error: ‘class irr::video::SMaterial’ has no member named ‘Texture1’|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp|267|warning: no return statement in function returning non-void|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp||In member function ‘void ATMOsphere::saule(irr::f64, irr::f64, irr::f64)’:|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp|418|warning: unused variable ‘Crad’|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp||In member function ‘wchar_t ATMOsphere::getTextDate()’:|
/home/therion/Development/Innopeor/ATMOsphere/ATMOsphere.cpp|567|warning: no return statement in function returning non-void|
||=== Build finished: 8 errors, 4 warnings ===|
How i can resolve this?

PS. I'm using Ubuntu Hardy + Irrlicht 1.4.1
i hope that informations can serve you...
Sorry for my English...
hybrid
Admin
Posts: 14143
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Location: Oldenburg(Oldb), Germany
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Post by hybrid »

You have to port it to the changes made for Irrlicht 1.4.x
Innopeor
Posts: 27
Joined: Wed Aug 20, 2008 5:28 pm

Post by Innopeor »

hybrid wrote:You have to port it to the changes made for Irrlicht 1.4.x
Ok, i've ported it for 1.4.x version (with a lot of warnings, but it seems work),
but now i got another problem...
This to be exact:

Image

How i can solve this?

PS. I attach my modified version of atmosphere.cpp and main.cpp, today is the first time that i try c++ and irrlicht, for this i don't know how to do...
Sorry again for my bad English.

http://www.megaupload.com/it/?d=GP6MBSCH
hybrid
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Location: Oldenburg(Oldb), Germany
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Post by hybrid »

You have to fix all differences. The one you're currently seeing is wrong signatures for getMaterialCount and getMaterial. Both must use u32 as parameter, and the former also has to be a const method.
Innopeor
Posts: 27
Joined: Wed Aug 20, 2008 5:28 pm

Post by Innopeor »

hybrid wrote:You have to fix all differences. The one you're currently seeing is wrong signatures for getMaterialCount and getMaterial. Both must use u32 as parameter, and the former also has to be a const method.
From this:

Code: Select all

virtual u32 getMaterialCount()
to this?:

Code: Select all

virtual u32 getMaterialCount() const
I don't have understand, you can post an example?

Thanks
hybrid
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Location: Oldenburg(Oldb), Germany
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Post by hybrid »

Yes, that's the way. Just check all methods in ISceneNode and make sure they use exactly the same signature.
Innopeor
Posts: 27
Joined: Wed Aug 20, 2008 5:28 pm

Post by Innopeor »

hybrid wrote:Yes, that's the way. Just check all methods in ISceneNode and make sure they use exactly the same signature.
Ok, i've fixed any warnings, but "sun.tga" continue to not appear!
Where i'm wrong?

ATMOSphere.cpp

Code: Select all

/*
Autor: Jonas Abramavicius aka Pazystamo
Unfinished version
2006 06 01
*/

#include <irrlicht.h>
#include <IVideoDriver.h>
#include <math.h>
#include <ITimer.h>

using namespace irr;
using namespace scene;
using namespace video;
using namespace core;

class CATMOskySceneNode : public scene::ISceneNode
{
   core::aabbox3d<f32> Box;
   video::S3DVertex *Vertices;
   video::SMaterial Material;
    u16 *indices;
    s32 vert;//number of vertices
    s32 face;//number of faces
    f32 posX,sizeX;
    f32 uvX;
public:

   CATMOskySceneNode(video::ITexture* tex,scene::ISceneNode* parent, scene::ISceneManager* mgr,s32 faces, s32 id)
      : scene::ISceneNode(parent, mgr, id)
   {
        //AutomaticCullingEnabled = false;
        video::SMaterial mat;
        mat.Lighting = false;
        //mat.Wireframe = true;
        mat.ZBuffer = false;
        //mat.ZWriteEnable = false;
        mat.setFlag(EMF_BILINEAR_FILTER,true);
        //mat.NormalizeNormals=true;
        //mat.AnisotropicFilter=true;
        //mat.GouraudShading=false;
        //mat.TrilinearFilter = true;
        //mat.BackfaceCulling = false;
        face=faces;
        Vertices = new video::S3DVertex[face+1];
        indices = new u16[face*3];
        Material = mat;
        Material.setTexture(0,tex);
        f64 angle = 0.0f;                //start positions
        f64 angle2 = 360.0f/face;        //angle to add
        vert=0;                          //vertice nr
        s32 nr = -3;                     //indices nr
        //top vertice
        Vertices[0]=video::S3DVertex(0.0f, 100.0f, -0.0f,
         0.0568988f, 0.688538f, -0.722965f,
          video::SColor(255,255,255,255), 0.0f, 0.1f);
        for (u16 n=1;n<face+1;n++){
            vert=vert+1;
            nr=nr+3;                        //indices number
            f64 x=cos(angle*0.017453292519943295769236907684886f)*100;//vertice x coord
            f64 z=sin(angle*0.017453292519943295769236907684886f)*100;//vertice z coord
            Vertices[vert]=video::S3DVertex(x, -5.0f, z,
               0.0568988f, 0.688538f, -0.722965f,
               video::SColor(255,255,255,255), 0.0f, 0.9f);
            angle=angle+angle2;
            //connects face
            indices[nr]=0;                  //top vertice
            indices[nr+1]=vert;             //bottom vertice
            indices[nr+2]=vert+1;           //next bottom vertice
        }
        indices[nr+2]=1;                 //connect last bottom vertice with first
   }

   virtual void OnRegisterSceneNode()
   {
      if (IsVisible)
         SceneManager->registerNodeForRendering(this,ESNRP_SKY_BOX);
      ISceneNode::OnRegisterSceneNode();
   }

   virtual void render()
   {
      video::IVideoDriver* driver = SceneManager->getVideoDriver();
        scene::ICameraSceneNode* camera = SceneManager->getActiveCamera();
       if (!camera || !driver)
         return;
       core::matrix4 mat;
       mat.setTranslation(camera->getAbsolutePosition());
       //attach node to camera
       driver->setTransform(video::ETS_WORLD, mat);
       //don't attach camera
       //driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
       driver->setMaterial(Material);
       //update uv maping
        for (int i=1;i<face+1;i++){
            Vertices[i].TCoords=core::vector2d< f32 >(uvX,0.98f);
        }
        Vertices[0].TCoords=core::vector2d< f32 >(uvX,0.01f);
        driver->drawIndexedTriangleList(&Vertices[0],vert+1,&indices[0],face);
   }

    virtual const core::aabbox3d<f32>& getBoundingBox() const
   {
      return Box;
   }

   virtual u32 getMaterialCount() const //editato const
   {
      return 1;
   }

   virtual SMaterial& getMaterial(u32 i) //editato s32
   {
      return Material;
   }

   //change sky texture
   virtual SMaterial& setMaterial(ITexture* tex) //editato
   {
      Material.setTexture(0, tex);
      return Material;
   }

   //update uv maping x coordinate
   void setuvX(f64 v)
    {
      uvX=v;
    }
};
//******************************************************************************
//almost all code from CBillboardSceneNode
class CATMOstarSceneNode : public scene::ISceneNode
{
   core::aabbox3d<f32> BBox;
   core::dimension2d<f32> Size;
   video::S3DVertex Vertices[4];
   video::SMaterial Material;
   u16 indices[6];
   video::S3DVertex vertices[4];
public:

   CATMOstarSceneNode(scene::ISceneNode* parent, scene::ISceneManager* mgr,
    s32 id,vector3df position,const core::dimension2d<f32>& size)
      : scene::ISceneNode(parent, mgr, id,position)
   {
        Material.ZBuffer = false;

   setSize(size);

//   AutomaticCullingEnabled = false;

   indices[0] = 0;
   indices[1] = 2;
   indices[2] = 1;
   indices[3] = 0;
   indices[4] = 3;
   indices[5] = 2;

   vertices[0].TCoords.set(1.0f, 1.0f);
   vertices[0].Color = 0xffffffff;

   vertices[1].TCoords.set(1.0f, 0.0f);
   vertices[1].Color = 0xffffffff;

   vertices[2].TCoords.set(0.0f, 0.0f);
   vertices[2].Color = 0xffffffff;

   vertices[3].TCoords.set(0.0f, 1.0f);
   vertices[3].Color = 0xffffffff;

   }
//virtual void setSize(const core::dimension2d<f32>& size);
   virtual void OnRegisterSceneNode()
   {
      if (IsVisible)
         SceneManager->registerNodeForRendering(this,ESNRP_SKY_BOX);
        ISceneNode::updateAbsolutePosition();//realy helps from sun pos lag
      ISceneNode::OnRegisterSceneNode();
   }

   virtual void render()
   {
   video::IVideoDriver* driver = SceneManager->getVideoDriver();
   ICameraSceneNode* camera = SceneManager->getActiveCamera();

   if (!camera || !driver)
      return;

   // make billboard look to camera
   core::vector3df pos = getAbsolutePosition();
   core::vector3df campos = camera->getAbsolutePosition();
   core::vector3df target = camera->getTarget();
   core::vector3df up = camera->getUpVector();
   core::vector3df view = target - campos;
   view.normalize();

   core::vector3df horizontal = up.crossProduct(view);
   horizontal.normalize();

   core::vector3df vertical = horizontal.crossProduct(view);
   vertical.normalize();

   horizontal *= 0.5f * Size.Width;
   vertical *= 0.5f * Size.Height;

   vertices[0].Pos = pos + horizontal + vertical;
   vertices[1].Pos = pos + horizontal - vertical;
   vertices[2].Pos = pos - horizontal - vertical;
   vertices[3].Pos = pos - horizontal + vertical;

   view *= -1.0f;

   for (s32 i=0; i<4; ++i)
      vertices[i].Normal = view;

   // draw

   if (DebugDataVisible)
   {
      driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
      video::SMaterial m;
      m.Lighting = false;
      driver->setMaterial(m);
      driver->draw3DBox(BBox, video::SColor(0,208,195,152));
   }

   core::matrix4 mat;
    driver->setTransform(video::ETS_WORLD, mat);

   driver->setMaterial(Material);

   driver->drawIndexedTriangleList(vertices, 4, indices, 2);
   }

    virtual const core::aabbox3d<f32>& getBoundingBox() const
   {
      return BBox;
   }
//! sets the size of the billboard
void setSize(const core::dimension2d<f32>& size)
{
   Size = size;

   if (Size.Width == 0.0f)
      Size.Width = 1.0f;

   if (Size.Height == 0.0f )
      Size.Height = 1.0f;

   f32 avg = (size.Width + size.Height)/6;
   BBox.MinEdge.set(-avg,-avg,-avg);
   BBox.MaxEdge.set(avg,avg,avg);
}
   virtual u32 getMaterialCount() const //editato const
   {
      //return 1; editato
      return 0;
   }

   virtual video::SMaterial& getMaterial(s32 i)
   {
      return Material;
   }

   //change sky texture
   virtual video::SMaterial& setMaterial(video::ITexture* tex)
   {
        Material.setTexture(0,tex);
        return Material;
   }

   //update uv maping x coordinate
const core::dimension2d<f32>& getSize()
{
   return Size;
}
};
//******************************************************************************
class ATMOsphere{

struct PIXEL
{
   u8  B,G,R,A;
};
CATMOstarSceneNode* bill;
  u32 kin,ilgis;
  u32 i;
//u8 palete[256][3];
//u8 prspalva[3];
//u8 pbspalva[3];
//u8 vspalva[3];
float step[3];
float pspalva[3];
CATMOskySceneNode *Sky;
CATMOstarSceneNode *Sun;
scene::ILightSceneNode *sunlight;
video::IImage* image;
s32 skyid;
video::ITexture* dangus;
IrrlichtDevice* device;
IVideoDriver* driver;
scene::ISceneManager* smag;
double rad;//radian
u32 tex_size;//texture size
u32 half_tex;//half texture size
//--Timer----
ITimer *Atimer;//ATMOsphere timer
f32 currentTime, startTime, dTime;
//how many virtual day per real day. 1440 = day per 1 min.
//24*60=1440/dayspeed=1day-1min
f64 dayspeed; // how long goes day in minutes

u32 ptime,gtime;
f64 time_int_step;//sun place interpolation position (0-1)
f64 counter_time;//loop variable,count time from interpolation start in J
f64 J1minute;
//--Sun position---
double J;//julias date
double sun_angle[2];//sun pos in angles
f32 sun_interpolation_speed;//how minutes in virtual time takes interpolate sun from start to end position
double J1;
vector3df sun_pos_from,sun_pos_to;//interpolations points
f64 sun_angle_from,sun_angle_to;//sun height angle for interpolation
//--Sky texture----
//setSkyImage
video::IImage* skyimage;//sky texture
PIXEL *pixels;//palete
f32 uvX;
//---Date conversions
u16 Ndate[5];//stores date converted from Julian calendar
//-------------
public:
 ATMOsphere(){
              //default values
 kin=0;
 ilgis=0;
 uvX=0.0f;
 i=0;
 rad=0.017453292519943295769236907684886f;//degree to radian (PI/180);
/* prspalva[0]=0;//tamsi
 prspalva[1]=128;
 prspalva[2]=255;
 pbspalva[0]=128;//sviesi
 pbspalva[1]=255;
 pbspalva[2]=255;
 vspalva[0]=113;//vidurys
 vspalva[1]=184;
 vspalva[2]=255;*/
 J=DateToJulian(2007,6,29,7,50);//start time
  dayspeed=60.0f;
  time_int_step=0.0f;//start sun pos interpolation
  sun_interpolation_speed=30.0f;//make sun pos interpolation every 30 virtual min
  J1minute=1.0f/1440.0f;//one minute in Julian time
 }

 //###rounds angle to fit 360 degrees
 f32 round360(f32 angle){
  if (angle>360){
   while (angle>360){
    angle-=360;
   }
  }
  return angle;
 }

 vector3df getInterpolated3df(vector3df from,vector3df to, f32 d)
 {
 f32 inv = 1.0f - d;
 vector3df rez;
 rez.X=from.X *inv + to.X*d;
 rez.Y=from.Y*inv + to.Y*d;
 rez.Z=from.Z*inv + to.Z*d;
  return  rez;
 }
 //prepare sun position interpolation (find start and end positions)
 void prep_interpolation(f64 Jdate, f64 time)//time-time from 1st sun pos to 2nd
 {
  core::matrix4 mat;
core::vector3df kampas;
saule(52.0f,-5.0f,Jdate);//52.0 -5.0 kaunas 54.54 -23.54
kampas.X=-sun_angle[1];//heigh
kampas.Y=sun_angle[0];//0.0f;-
kampas.Z=0.0f;
mat.setRotationDegrees(kampas);
f32 vieta[4];
vieta[0]=0.0f;
vieta[1]=0.0f;
vieta[2]=1000.0f;
vieta[3]=0.0f;
mat.multiplyWith1x4Matrix(vieta);
  sun_pos_from.X=vieta[0];
  sun_pos_from.Y=vieta[1];
  sun_pos_from.Z=vieta[2];
  sun_angle_from=sun_angle[1];
  saule(52.0f,-5.0f,Jdate+time);//52.0 -5.0 kaunas 54.54 -23.54
  kampas.X=-sun_angle[1];//heigh
kampas.Y=sun_angle[0];//0.0f;-
kampas.Z=0.0f;
core::matrix4 mat2;
mat2.setRotationDegrees(kampas);
vieta[0]=0.0f;
vieta[1]=0.0f;
vieta[2]=1000.0f;
vieta[3]=0.0f;
sun_angle_to=sun_angle[1];
mat2.multiplyWith1x4Matrix(vieta);
  sun_pos_to.X=vieta[0];
  sun_pos_to.Y=vieta[1];
  sun_pos_to.Z=vieta[2];
 }
//calculate sun position
 void saule(f64 pl,f64 lw,f64 J){
  //lw - longitude
  //pl - latitude
  //double J=2453097;
  f64 M = 357.5291f + 0.98560028*(J - 2451545);//degree
  M=round360(M);//degree
  f64 Mrad=M*rad;//radian
  f64 C = 1.9148f* sin(Mrad) + 0.02f* sin(2*Mrad) + 0.0003f*sin(3* Mrad);//degree
  //printf("C %3.4f\n",C);
  C=round360(C);//degree
  //f64 Crad=C*rad;//radian
  f64 lemda = M + 102.9372f + C + 180.0f;//degree
  lemda=round360(lemda);//degree
  f64 lemdarad=lemda*rad;//radian
  f64 alfa =lemda - 2.468f *sin(2* lemdarad) + 0.053f* sin(4* lemdarad)-0.0014f *sin(6 *lemdarad);//degree
  alfa=round360(alfa);//degree
  f64 sigma=22.8008f* sin(lemdarad) + 0.5999f* sin(lemdarad)*sin(lemdarad)*sin(lemdarad)
  + 0.0493f* sin(lemdarad)*sin(lemdarad)*sin(lemdarad)*sin(lemdarad)*sin(lemdarad);//degree
  sigma=round360(sigma);//degree
  f64 sigmarad=sigma*rad;//radian
  f64 zv=280.16f+360.9856235f*(J-2451545.0f)-lw;//degree
  zv=round360(zv);//degree
  f64 H = zv - alfa;//degree
  H=round360(H);//degree
  f64 Hrad=H*rad;//radian
  f64 A = atan2(sin(Hrad), cos(Hrad)* sin(pl*rad) - tan(sigmarad)*cos(pl*rad))/rad;
  f64 h = asin(sin(pl*rad)*sin(sigmarad) + cos(pl*rad)*cos(sigmarad)*cos(Hrad))/rad;
  //A from 0..180,-180..0
  //printf("M %3.4f C %3.4f lemda %3.4f alfa %3.4f sigma %3.4f\n",M,C,lemda,alfa,sigma);
  //printf("zv %3.4f H %3.4f A %3.4f h %3.15f\n",zv,H,A,h);
  sun_angle[0]=A;
  sun_angle[1]=h;//height
 }


 void setSkyImage(const char *filename){
  skyimage=driver->createImageFromFile(filename);
 }

void CreateSkyPallete(){//Psize-paletes dydis
if (dangus!=NULL){driver->removeTexture(dangus);}

dangus=driver->getTexture("sky2.tga");
//stars box
smag->addSkyBoxSceneNode(
      driver->getTexture("stars.bmp"),
      driver->getTexture("stars.bmp"),
      driver->getTexture("stars.bmp"),
      driver->getTexture("stars.bmp"),
      driver->getTexture("stars.bmp"),
      driver->getTexture("stars.bmp"));
Sky = new CATMOskySceneNode(dangus,smag->getRootSceneNode(), smag,80, skyid);
//sun billboard
    bill=new CATMOstarSceneNode(smag->getRootSceneNode(),smag,0, core::vector3df(0,0,0),core::dimension2d<f32>(150,150));
    bill->setMaterialFlag(video::EMF_LIGHTING, false);
    bill->setMaterialTexture(0, driver->getTexture("sun.tga"));
    bill->getMaterial(0).MaterialTypeParam = 0.01f;
    bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);

Sky->getMaterial(0).MaterialTypeParam = 0.01f;
Sky->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
sunlight = smag->addLightSceneNode(bill, core::vector3df(0,100,0),
video::SColorf(1.0f, 0.6f, 0.7f, 1.0f), 10000.0f);

 }
 //###Starts ATMOsphere and prepares for work
 void start(IrrlichtDevice* device2,video::IVideoDriver* Driver,scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id)
 {
  skyid=id;
  device=device2;
  driver=Driver;
  smag=mgr;
  setSkyImage("sky2.tga");
  CreateSkyPallete();
  startTimer();
  setAmbientLight2(SColor(255,255,255,255));//bug fix
 }

 //###starts timer
 void startTimer(){
 // Atimer=new ITimer();
 Atimer=device->getTimer();
 // Atimer->start();
  //Atimer->setTime(0);
  currentTime=Atimer->getRealTime();
  startTime=Atimer->getRealTime();
  dTime=0.0f;
  J1=J;//force update sun first time
  ptime=Atimer->getRealTime();
  gtime=Atimer->getRealTime();
  JulianToDate(J);
 }

 //###Calculates delta time (time from last frame) for timer
 void updateTimer(){
  currentTime =Atimer->getRealTime();
  dTime=currentTime-startTime;
 }

 //###returns sun rotation about y axis
 f64 getSunXAngle(){
  return sun_angle[0]*rad;//angle in radians
 }

 //###returns sun rotation about x axis (sun height above horizont)
 f64 getSunYAngle(){
  return sun_angle[1]*rad;// angle in radians
 }

 void setDaysPerDay(f64 days){
  dayspeed=days;
 }

 f64 getDayspeed(){
 return dayspeed;
 }

 void update(video::IVideoDriver* driver)
 {

   updateTimer();
   SColor sp;
   J=J+(((double)dayspeed/86400)/1000.0f)*dTime;

   //if interpolation is finished then start again
   if(time_int_step==0.0f){//calculate sun interpolation positions
    prep_interpolation(J,sun_interpolation_speed*J1minute);
   JulianToDate(J);
   counter_time=0.0f;
   }//1440
   //printf("%8.4f %4.8f\n",J,time_int_step);
   //---move sun billboard to sun place
   counter_time+=J-J1;//1440
   time_int_step=counter_time/(sun_interpolation_speed*J1minute);//(1.0f/(sun_interpolation_speed*(1.0f/1440.0f)))*dTime;
   vector3df sun_place=getInterpolated3df(sun_pos_from,sun_pos_to, time_int_step);
   J1=J;
   ICameraSceneNode *cam=smag->getActiveCamera();
   core::vector3df cameraPos = cam->getAbsolutePosition();
   core::vector3df vt;//billboard position
   vt.X=sun_place.X+cameraPos.X;
   vt.Y=sun_place.Y+cameraPos.Y;
   vt.Z=sun_place.Z+cameraPos.Z;
   bill->setPosition(vt);
  // sunlight->setPosition(vt);
   //---sun movement end
   f32 inv = 1.0f - time_int_step;
   uvX=((sun_angle_from *inv + sun_angle_to*time_int_step)+90.0f)/180;
   if(time_int_step>=1.0f){time_int_step=0.0f;}
   sp=skyimage->getPixel((int)round(128*uvX),123);
   //driver->setAmbientLight(SColor(255,sp.getRed(),sp.getGreen(),sp.getBlue()));
   //printf("vt %3.4f",getSunYAngle());
   if (getSunYAngle()<0.0042){//isjungti lenpa kai naktis
      sunlight->setVisible(false);
      setAmbientLight2(SColor(255,sp.getRed(),sp.getGreen(),sp.getBlue()));
     }
   else{sunlight->setVisible(true);
        setAmbientLight2(SColor(255,sp.getRed(),sp.getGreen(),sp.getBlue()));//bug fix
   }
  // smag->setShadowColor(SColor(50,sp.getRed(),sp.getGreen(),sp.getBlue()));
   //sunlight->getLightData().DiffuseColor=SColor(255,sp.getRed(),sp.getGreen(),sp.getBlue());
   Sky->setuvX(uvX);

  startTime = currentTime;
 }

wchar_t getTextDate(){
  JulianToDate(J);
  return 1;
 }

 //###Converts normal date tu Julian calendar date
 f64 DateToJulian(u16 y,u16 m,u16 d,u16 h,u16 min){
  //http://www.phys.uu.nl/~strous/AA/en//reken/juliaansedag.html
  f64 hh=h*60+min;             //to minutes
  f64 dd=d+(hh/1440.0f);
  printf("dd= %8.8f %8.8f\n",dd,hh);
  if (m<3){
   m=m+12;
   y=y-1;
  }
  f64 c=2-floor(y/100)+floor(y/400);
  f64 dt=floor(1461.0f*(y+4716.0f)/4)+floor(153*(m+1)/5)+dd+c-1524.5f;
  return dt;
 }

 //###Converts Julian calendar date to normal calendar date
 void JulianToDate(f64 x){
  //http://www.phys.uu.nl/~strous/AA/en//reken/juliaansedag.html
  f64 p = floor(x + 0.5);
  f64 s1 = p + 68569;
  f64 n = floor(4*s1/146097);
  f64 s2 = s1 - floor((146097*n + 3)/4);
  f64 i = floor(4000*(s2 + 1)/1461001);
  f64 s3 = s2 - floor(1461*i/4) + 31;
  f64 q = floor(80*s3/2447);
  f64 e = s3 - floor(2447*q/80);
  f64 s4 = floor(q/11);
  f64 m = q + 2 - 12*s4;
  f64 y = 100*(n - 49) + i + s4;
  f64 d = e + x - p + 0.5;
  double rr;
  f64 h = ((modf(d,&rr)*1440)/60);
  d=floor(d);
  f64 min=floor(modf(h,&rr)*60);
  h=floor(h);
  printf("update time:%4.0f %2.0f %2.0f %2.0f %2.0f\n",y,m,d,h,min);
  Ndate[0]=(u16)y;
  Ndate[1]=(u16)m;
  Ndate[2]=(u16)d;
  Ndate[3]=(u16)h;
  Ndate[4]=(u16)min;
 }
void setAmbientLight2(video::SColor color)
{
  io::IFileSystem* files=device->getFileSystem();
  io::IAttributes* a = files->createEmptyAttributes();

  // get the current attributes
  scene::ISceneNode* self = smag->getRootSceneNode();

  self->serializeAttributes(a);

  // set the color attribute
  a->setAttribute("AmbientLight", color);

  self->deserializeAttributes(a);

  // destroy attributes
  a->drop();
}
};

main.cpp

Code: Select all

#include <stdio.h>
#include <math.h>
#include <wchar.h>
#include <irrlicht.h>
#include <IGUIFont.h>
#include "ATMOSphere.cpp"
// hide console window

using namespace irr;
using namespace core;
using namespace video;
using namespace gui;

scene::ISceneNode* node = 0;
IrrlichtDevice* device = 0;
bool kursorius=false;
bool kamera=true;
scene::ISceneManager* smgr;
scene::ICameraSceneNode* camera = 0;
scene::ICameraSceneNode* camera2 = 0;
ATMOsphere *atmo;
class MyEventReceiver : public IEventReceiver
{
public:
   virtual bool OnEvent(const SEvent& event)
   {
      /*
      If the key 'W' or 'S' was left up, we get the position of the scene node,
      and modify the Y coordinate a little bit. So if you press 'W', the node
      moves up, and if you press 'S' it moves down.*/
   if (event.EventType == irr::EET_KEY_INPUT_EVENT&&
         event.KeyInput.PressedDown)
      {
         switch(event.KeyInput.Key)
         {
            case KEY_ESCAPE:{device->closeDevice();}
         case KEY_SPACE:{
                 kursorius=!kursorius;
                 device->getCursorControl()->setVisible(kursorius);
                 kamera=!kamera;
                 core::vector3df targ;
                 if (kamera){
                 device->getCursorControl()->setPosition(0.5f,0.5f);
                 smgr->setActiveCamera(camera);
                 camera->setInputReceiverEnabled(true);
                 }
                 else {
                 camera->setInputReceiverEnabled(false);
                 targ=camera->getTarget();
                 camera2->setTarget(targ);
                 camera2->setPosition(camera->getPosition());
                 smgr->setActiveCamera(camera2);
                 }
                 }
         case KEY_KEY_S:
            {
            //   core::vector3df v = node->getPosition();
            //   v.Y += event.KeyInput.Key == KEY_KEY_W ? 2.0f : -2.0f;
            //   node->setPosition(v);
            }
            default:
            break;

            return true;
         }
      }

if (event.EventType == EET_GUI_EVENT)
      {
         s32 id = event.GUIEvent.Caller->getID();
         //IGUIEnvironment* env = device->getGUIEnvironment();

         switch(event.GUIEvent.EventType)
         {

         case EGET_SCROLL_BAR_CHANGED:
            if (id == 104)
            {
               s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
               atmo->setDaysPerDay((f64)pos/10.0f);//day speed

            }
            break;
            default:
            break;
    }return true;
    }


      return false;
   }
};


/*
The event receiver for moving a scene node is ready. So lets just create
an Irrlicht Device and the scene node we want to move. We also create some
other additional scene nodes, to show that there are also some different
possibilities to move and animate scene nodes.

*/


int main()
{

MyEventReceiver receiver;
   device = createDevice(video::EDT_OPENGL, core::dimension2d<s32>(800, 600),
      32,false, true, false, &receiver);//EDT_DIRECT3D9

   device->setEventReceiver(&receiver);
   video::IVideoDriver* driver = device->getVideoDriver();

      IGUIEnvironment* env = device->getGUIEnvironment();
   driver->setTextureCreationFlag(ETCF_ALWAYS_32_BIT,true);
   smgr = device->getSceneManager();

   IGUIScrollBar* scrollbar = env->addScrollBar(true, rect<s32>(150, 45, 350, 60), 0, 104);
   scrollbar->setMax(50000);
   scrollbar->setPos(600);
   IGUIStaticText *textinfo;
   textinfo=env->addStaticText(L"Dayspeed in minutes", rect<s32>(150,25,350,40), true);
   IGUIStaticText *textinfo3;
   textinfo3=env->addStaticText(L"Press spacebar for mouse cursor and again spacebar for mouse rotate.Arrows to move.", rect<s32>(50,5,550,20), true);
   IGUIStaticText *textinfo2;
   textinfo2=env->addStaticText(L"Dayspeed is how long virtual day takes in real day(1440 min) in minutes.\nExample: 2880(dayspeed) / const 1440(day in minutes) = 2 days per 1 minute", rect<s32>(50,70,550,100), true);
   /*
   To make the font a little bit nicer, we load an external font
   and set it as new font in the skin. An at last, we create a
   nice Irrlicht Engine logo in the top left corner.
   */
   IGUISkin* skin = env->getSkin();
   IGUIFont* font = env->getFont("media/fonthaettenschweiler.bmp");
   if (font)
      skin->setFont(font);
   camera = smgr->getActiveCamera();
   if (camera)
   {
      smgr->setActiveCamera(0);
      camera->remove();
   }
camera2 = smgr->addCameraSceneNode();
   camera2->setFOV(45.0f*180.0f/irr::core::DEGTORAD);//make correct FOV
   camera2->setFarValue(120000.0f);
   camera = smgr->addCameraSceneNodeFPS(0, 100, 500);
   camera->setFOV(45.0f*180.0f/irr::core::DEGTORAD);
   camera->setFarValue(120000.0f);
   camera->setPosition(core::vector3df(0,20,20));
//----------------------------------
    atmo=new ATMOsphere;
    atmo->start(device,driver,smgr->getRootSceneNode(),smgr,666);
 //int laikas=-1;

//u8 spalva=0;

//**************************
   scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode(
      "media/terrain-heightmap.bmp");

   terrain->setScale(core::vector3df(10, 1.0f, 10));
   terrain->setMaterialFlag(video::EMF_LIGHTING, true);
   terrain->setPosition(core::vector3df(-1200,-50,-1400));
   terrain->setMaterialTexture(0, driver->getTexture("media/terrain-texture.jpg"));
   terrain->setMaterialTexture(1, driver->getTexture("media/detailmap3.jpg"));
   terrain->setMaterialType(video::EMT_DETAIL_MAP);
   terrain->scaleTexture(1.0f, 50.0f);

   device->getCursorControl()->setVisible(false);
   int lastFPS = -1;

   while(device->run())
   {
    atmo->update(driver);//update all sky/sun
    driver->beginScene(true, true, video::SColor(255,113,113,133));
   smgr->drawAll();
   env->drawAll();
   driver->endScene();
    int fps = driver->getFPS();
    wchar_t tmp[1024];int fp;
   if (lastFPS != fps)
      { fp=fps;
        lastFPS = fps;
        }

         swprintf(tmp, 1024, L" [%s] fps: %d dayspeed: %5.3f",
            driver->getName(),fp,atmo->getDayspeed());


stringw str = "FPS= ";
str += fp;

font->draw(str.c_str(),rect<s32>(5,5,30,30),SColor(255,255,0,100));

            device->setWindowCaption(tmp);

   }

   device->drop();

   return 0;
}

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