SUPREMACY ERRANDS - v1.6
Awesome demo man! Great work so far...
Speed is kind of an issue again, didn't feel like I was going 150+ mph.
I'm also not a fan of that little jitter you get when you move forward and look up slightly.
But the game ran fine on my machine.
FPS: ~60
Specs:
AMD Athlon(tm) XP/MP/4 2100MHz
NVIDIA GeForce FX 5500
Speed is kind of an issue again, didn't feel like I was going 150+ mph.
I'm also not a fan of that little jitter you get when you move forward and look up slightly.
But the game ran fine on my machine.
FPS: ~60
Specs:
AMD Athlon(tm) XP/MP/4 2100MHz
NVIDIA GeForce FX 5500
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I am happy because I figured it out why the game was running on such low fps. It seems that the cars had too many polys that were used for collision with the map, so I replaced the collision part of the car chasis with a simple cube. This boosts the game with ~25 additional fps.
So I posted this here if someone might have the same problem.
Bye.
So I posted this here if someone might have the same problem.
Bye.
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That is looking great!
Looking forward to see the release...
Looking forward to see the release...
YASS - Yet Another Space Shooter - www.yass-engine.de
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Ha ha, yes it's still alive, but not doing so well.
I stopped working on it because I had A LOT of studying to do.
Now I'm a student !
But the project it's not forgotten. Just in a stand-by.
I worked with Ogre too, just to see how it will look on his rendering system, and that took some time to learn.
I promise that the first time I'll have a lot of time off, I'll resume working on this.
Thanks for your interest.
Happy holidays and a happy new year to you and all the Irrlichters on this forum ! May the new year bring you happiness and success in your work!
Cheers.
I stopped working on it because I had A LOT of studying to do.
Now I'm a student !
But the project it's not forgotten. Just in a stand-by.
I worked with Ogre too, just to see how it will look on his rendering system, and that took some time to learn.
I promise that the first time I'll have a lot of time off, I'll resume working on this.
Thanks for your interest.
Happy holidays and a happy new year to you and all the Irrlichters on this forum ! May the new year bring you happiness and success in your work!
Cheers.
I tried to compile this in Debian GNU/Linux using Code::Blocks (which is far superior to Dev-C++ and is not restricted to Windows), but I get this strange error:
Line 0. That's right.
I think your game would get a lot more attention if it were cross-platform. I haven't been able to find a GTA-like game for GNU/Linux, and can't get GTA (Vice City or San Andreas) to run under Wine, Cedega, or CrossOver Office.
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[Edit]
I almost have this compiling in Dev-C++ in Wine, I think. But I don't have audiere. It's not in Synaptic Package Manager, and I couldn't get it to compile. I was also unsuccessful in searching for a binary or deb package file.
I also tried running the Windows binary in Wine. It didn't work.
Code: Select all
Compiling: FBoss.cpp
/bin/sh: -c: line 0: syntax error near unexpected token `('
I think your game would get a lot more attention if it were cross-platform. I haven't been able to find a GTA-like game for GNU/Linux, and can't get GTA (Vice City or San Andreas) to run under Wine, Cedega, or CrossOver Office.
--
[Edit]
I almost have this compiling in Dev-C++ in Wine, I think. But I don't have audiere. It's not in Synaptic Package Manager, and I couldn't get it to compile. I was also unsuccessful in searching for a binary or deb package file.
I also tried running the Windows binary in Wine. It didn't work.
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- Joined: Wed Dec 14, 2005 10:08 pm
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
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- Posts: 326
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