SUPREMACY ERRANDS - v1.6

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What do you think about this game ?

It's ok !
17
27%
It's evolving to something nice !
30
48%
Not that great... needs more stuff !
12
19%
Horrible !
4
6%
 
Total votes: 63

zeno60
Posts: 342
Joined: Sun May 21, 2006 2:48 am
Location: NC, USA
Contact:

Post by zeno60 »

Awesome demo man! Great work so far...

Speed is kind of an issue again, didn't feel like I was going 150+ mph.
I'm also not a fan of that little jitter you get when you move forward and look up slightly.

But the game ran fine on my machine.

FPS: ~60

Specs:

AMD Athlon(tm) XP/MP/4 2100MHz
NVIDIA GeForce FX 5500
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

I am happy because I figured it out why the game was running on such low fps. It seems that the cars had too many polys that were used for collision with the map, so I replaced the collision part of the car chasis with a simple cube. This boosts the game with ~25 additional fps.

So I posted this here if someone might have the same problem.

Image

:lol:

Bye.
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

Excellent work!

I also managed to get cars working with a map too, but your vehicle control is much better than mine ;)
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

I remodeled the city, because the old one wasn't proportioned correctly, and now it look like this :

Image
Image
Image

And I only use the Newton collision know, and I get 85-120 fps.

I just have to make the player control better, and add some AI, and then v.1.5 will be launched.

C ya.
Ronin
Posts: 116
Joined: Wed Mar 03, 2004 6:23 pm
Location: Germany

Post by Ronin »

That is looking great!

Looking forward to see the release... :)
YASS - Yet Another Space Shooter - www.yass-engine.de
LordNaikon
Posts: 164
Joined: Wed May 05, 2004 5:34 pm
Location: Germany Berlin
Contact:

Post by LordNaikon »

WOW it's getting better and betterer :) .. nice to see your project is growing. i promise i will play this game ..
q|^.^|p beeing every time friendly to everyone
sys: 2500+Barton 512MB 6600GT WinXP
Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

Sweet, I like the low-rider wagon with racing wheels!!
Image
Skywalker
Posts: 1
Joined: Fri Dec 15, 2006 10:28 pm
Location: Romania, Cluj

Post by Skywalker »

Is this project still alive? :?
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

Ha ha, yes it's still alive, but not doing so well.

I stopped working on it because I had A LOT of studying to do.
Now I'm a student !

But the project it's not forgotten. Just in a stand-by.

I worked with Ogre too, just to see how it will look on his rendering system, and that took some time to learn.

I promise that the first time I'll have a lot of time off, I'll resume working on this.

Thanks for your interest.

Happy holidays and a happy new year to you and all the Irrlichters on this forum ! May the new year bring you happiness and success in your work!

Cheers.
Nicholas
Posts: 8
Joined: Sun Nov 27, 2005 1:16 am

Post by Nicholas »

I tried to compile this in Debian GNU/Linux using Code::Blocks (which is far superior to Dev-C++ and is not restricted to Windows), but I get this strange error:

Code: Select all

Compiling: FBoss.cpp
/bin/sh: -c: line 0: syntax error near unexpected token `('
Line 0. That's right. :x

I think your game would get a lot more attention if it were cross-platform. I haven't been able to find a GTA-like game for GNU/Linux, and can't get GTA (Vice City or San Andreas) to run under Wine, Cedega, or CrossOver Office.

--
[Edit]
I almost have this compiling in Dev-C++ in Wine, I think. But I don't have audiere. It's not in Synaptic Package Manager, and I couldn't get it to compile. I was also unsuccessful in searching for a binary or deb package file.

I also tried running the Windows binary in Wine. It didn't work.
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

I'm sorry but I can't help you regarding Linux problems.

But why are you trying to compile this ? :D
I hope it's for testing/learning, because the game it's still in early alpha stage.
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

Man, I can't wait for the vacation to come and resume working on this.

Just one month left, just one month... :D
kompromis
Posts: 98
Joined: Mon Sep 11, 2006 2:36 pm
Location: sweden/stockholm

Post by kompromis »

all textures looks god except some of the cars
you should try to add a better texture to some of them
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

Yeah I know. And I will add better textures.
I have big plans for this project :D

Cheers.
spooky_paul
Posts: 16
Joined: Sun Nov 26, 2006 5:12 pm
Location: Romania

Post by spooky_paul »

Hey dude, SpOOky here. Din't bother to read through all the pages because i am so lazy, but i need to ask why didn't you implement shadows? It would look so sweet with some lightmapped buildings/streets and self-shadowed vehicles.

Just my two cents...
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