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Posted: Sun Mar 09, 2008 8:35 pm
by elvman
Maybe somebody can give me a place on the SVN, so that I can upload changes faster?
Posted: Mon Mar 10, 2008 5:45 am
by cooljayman
elvman where can i get the latest version? btw, it looks great!
Posted: Mon Mar 10, 2008 12:16 pm
by Nadro
Good work elvman!

This water looks very nice

Posted: Tue Mar 11, 2008 2:59 am
by bloodbao
i don't know why it return 0 (no error),but call exception,when i exit the demo!
if i remove
add in main file add
it can work fine!I use the latest SVN!
Posted: Sun Mar 16, 2008 8:29 pm
by Donner
Hmm... I have a problem:
If I look to the water and there is a part of the terrain under it, I see the ground but not the sky reflections... How can I make the reflections stronger and how can I make, that the water is less transparent?
Thank you
D.
Posted: Thu Mar 20, 2008 9:06 pm
by m_krzywy
Have problem with included stdafx.h. Can someone upload bunch of .h files that are needed to implement it? Using DevCpp. Irrlicht 1.3.1.
Re: Realistic water scene node (updated)
Posted: Fri Mar 21, 2008 8:58 am
by rogerborg
elvman wrote:Ok, finally I release the realistic water scene node.
Oooooh. Purty.
elvman wrote:License
Realistic water scene node is released under BSD license. It means that you can use Realistic water scene node in any commercial or noncommercial product, but you (the licensee) must mention my name in the credits of your product and the credits must stay in the source code of the Realistic water scene node.
Just FYI, the advertising clause was removed from the BSD license in 1999. You might want to disambiguate which version you're referring to.
Posted: Fri Mar 21, 2008 10:12 am
by hybrid
Wasn't it just the necessity to mention Berkeley which was removed?
Posted: Mon Apr 21, 2008 12:37 am
by shadow2kx
Do you know if it's possible to use it with c#?
Is a dll planed to be made? I tryed to do it myself but it seems not to work

Posted: Mon Apr 21, 2008 3:38 am
by BlindSide
shadow2kx, it would be possible but you would have to integrate it yourself. Alternatively, there is actually a C# realistic water scene node already made by DeusXL (The guy who works on Irrlicht.NET CP), you will have to search on the .NET forum for that.
Posted: Mon Apr 21, 2008 12:31 pm
by Zeuss
hey elvman would you like to add this to the
IrrExt project?
I am sure me and many others would appreciate it. If so pm me your sourceforge account and I will add you to the developers list.
Posted: Thu Apr 24, 2008 4:53 pm
by Tr3nT
why i get this error????
Code: Select all
[linker error] undefined access to "winmain@16"
Id returned 1 exit status
[build error] [project.exe] error 1
i'm using irr 1.4 DX 9.0 compiled....is for this ?????
Posted: Thu Apr 24, 2008 7:11 pm
by JP
try renaming your main function to winmain instead.
Posted: Thu Apr 24, 2008 7:33 pm
by Vsk
Zeuss wrote:hey elvman would you like to add this to the
IrrExt project?
I am sure me and many others would appreciate it. If so pm me your sourceforge account and I will add you to the developers list.
Please tell me that he has said "yes"!.
Posted: Fri May 02, 2008 3:39 pm
by Tr3nT
why i get all blue?????
all the surface is blue.......
and it's a bit better only in specific position but the edge i s forever blue.... why?????