It makes the post too wide and it gets horizontal scrolls (which I don't like)
What are we supposed to do now, knowing that you listen to Children Of Bodom and Trivium?
Also .. 2 frames per second? :O
How do plan to optimize that?
Isn`t it just more demanding version of what I wrote?Dorth wrote:Poor man's bloom:
Take pic. Make a smaller copy and darken it a lot. Put back on top of other additively. That's the cheap way. Hence only "bright" (high rgb value) will leak to surrounding. Of course, using a proper blur, higher range and such will give you a way nicer bloom. You can also do this "cheap" version a couple of time iteratively with smaller and smaller pic that also get more and more darkened (yes, you can reuse the one previously made for that)
I just love this one...devsh wrote:P.S. I dont see much difference between C and C++
No ... because the "bloom" texture will be smaller (for example 4 times), one pixel of this texture will be (for example) 4 pixels fullscreen, so surrounding pixels will be changed. I admit it won`t look as good as classical glow, but it`s easier to integrate.Dorth wrote:Prott, nah, 'cuz the whole idea behind bloom is that light captured with a lense will "leak" behind surfaces and such. Yours would only augment pixel already lighted, making the contrast sharper, missing the surrounding pixels which should also be splashed by that taint.