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Posted: Sun Feb 27, 2011 4:45 pm
by cobra
Posted: Sun Feb 27, 2011 5:34 pm
by sudi
Awesome Cobra you should create gallery in 3d you could walk. that would be interessting.
Posted: Sun Feb 27, 2011 8:08 pm
by Luben
loki1985 wrote:Radikalizm wrote:...
i had the same idea after seeing the screens. i will try to put it in a way which equals devshs own charming way to express constructive criticism:
SERIOUSLY DEVSH... USE TEXTURES!
This made me smile ^^
Posted: Mon Mar 07, 2011 10:06 pm
by Gorbstein
My first game : A world-rotates-around-the-ship top down shootemup with gameplay crossed between Elite and old Amiga games Seek and Destroy or Transplant (
video here). The plan is to have space exploration and trading as well as fast paced battles with lots of bullet eye candy.
Posted: Mon Mar 07, 2011 10:37 pm
by Radikalizm
Looks awesome Gorbstein! Any plans on adding some planetary effect shaders? Some atmosphere shaders would be nice, a regular lighting model just looks strange on a complete planet
Posted: Tue Mar 08, 2011 9:02 am
by Gorbstein
Yeah, it's in the plan once I have the gameplay finished. I don't have any experience of shaders at all so this will be a nice test-bed when I come to learning.
Do you have any references for planet shading techniques?
D
Posted: Tue Mar 08, 2011 12:08 pm
by Radikalizm
Gorbstein wrote:Yeah, it's in the plan once I have the gameplay finished. I don't have any experience of shaders at all so this will be a nice test-bed when I come to learning.
Do you have any references for planet shading techniques?
D
Nvidia has a planetary atmosphere shader in their GPU Gems 2 book
This technique is both for in-atmosphere scattering and out of atmosphere scattering
http://http.developer.nvidia.com/GPUGem ... ter16.html
Posted: Tue Mar 08, 2011 12:16 pm
by Gorbstein
The out of atmosphere scattering looks awesome, something to get my teeth into. I also intend to improve the textures, most of the models and textures are placeholders atm.
D
Posted: Sat Mar 26, 2011 4:15 am
by Granthus
Just an example of my implementation of
CNebula for use in my game/simulation 'Trader'.
Posted: Sun Mar 27, 2011 10:48 pm
by devsh
here is me being silly with my grass generator by inputting a naughty image as a vegetation map...
see my grass generator is almost as functional as unity3d splines
Posted: Mon Mar 28, 2011 5:06 am
by pippy3
Posted: Mon Mar 28, 2011 7:53 pm
by Escen
32 kills, beat me!!
Posted: Mon Mar 28, 2011 9:45 pm
by cobra
Nice game pippy3!
I like the way you did it; it's one of those games that keeps you trying to get a better score. Well done!
I stopped at 12 kills. Boo.
Posted: Mon Mar 28, 2011 10:32 pm
by shadowslair
Escen wrote:32 kills, beat me!!
51, beat ya! Third try. The first two I crashed in some planet in the very first second. X)
Actually there were 58, but this was the last screenie I`ve taken. Too lazy to play right now. (
http://pics.data.bg/categories/1/%D0%BE ... tmap_image )
Posted: Tue Mar 29, 2011 12:01 am
by stefbuet
@devsh: nice picture, too bad you used an img which won't allow you to be taken seriously by people around here.