Posted: Tue Mar 29, 2011 1:53 pm
Yea ... I know ... but as this is (still) only a techdemo I won't invest too much work into the lookent1ty wrote:Terrains look soooo much better with detail maps
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Yea ... I know ... but as this is (still) only a techdemo I won't invest too much work into the lookent1ty wrote:Terrains look soooo much better with detail maps
Thats time consuming!ent1ty wrote:Uhm.. you do understand that you only need to change the material type and get a texture from irrlicht media directory, right?
im such a terrible arist i just have about a stunning gallery of 3 textures i use for all testing in all my projectsserengeor wrote:Thats time consuming!ent1ty wrote:Uhm.. you do understand that you only need to change the material type and get a texture from irrlicht media directory, right?
I'm a terrible artist too, so I usually go to a website like http://www.cgtextures.com/ and grab the first textures that catches my eyeChaiRuiPeng wrote:im such a terrible arist i just have about a stunning gallery of 3 textures i use for all testing in all my projectsserengeor wrote:Thats time consuming!ent1ty wrote:Uhm.. you do understand that you only need to change the material type and get a texture from irrlicht media directory, right?
Don't bother with native OpenAL if that's the only thing you want to do, use an existing wrapper (maybe cAudio) or another simple audio library like irrKlangChaiRuiPeng wrote:im trying to integrate it with openal to get sounds when one block hits another.
i was considering caudio.Radikalizm wrote:Don't bother with native OpenAL if that's the only thing you want to do, use an existing wrapper (maybe cAudio) or another simple audio library like irrKlangChaiRuiPeng wrote:im trying to integrate it with openal to get sounds when one block hits another.
I took another look at it and ... uploaded a new version with detailmap yesterday (also updated SVN). Looks way betterBrainsaw wrote:Yea ... I know ... but as this is (still) only a techdemo I won't invest too much work into the lookent1ty wrote:Terrains look soooo much better with detail maps
I know its without AA...ent1ty wrote:Because that one is the screen without antialiasing, lol.