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Ambient light in Irrlicht

Posted: Sun Nov 27, 2005 2:12 pm
by fireblade

Hi I started 3d outdoor engine on Irrlicht and at the moment I don't want
to deal with lights .
Could anybody suggest how could i enable something like
ambient light in D3D to light the all meshes .
Thanks
bobi

Posted: Sun Nov 27, 2005 3:41 pm
by Guest
dear fireblade,

please take a look at the FAQ the next time (right at the top of the beginners forum) and also try to use the search function ;)

here is the link you are looking for:
http://irrlicht.sourceforge.net/phpBB2/ ... 8831#58831

ps:
if you want a global dynamic lighting like a sun, just create a light with a very high radius and at a high position above the level, then apply a color.


bye!

Posted: Sun Nov 27, 2005 7:09 pm
by Guest
Yeah an ambient light will just give a uniform brightness but look terrible on its own (with no shadows from dynamic lights or lightmapping) so just add 1 normal light as well (or instead) as mentioned and set a large radius - note DIRECTIONAL lights are much better (faster) for this so look at irrspintz for support of those until the next release of irrlicht.