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Is there any opportunity to use simple projected shadows?

Posted: Sun Nov 27, 2005 8:53 pm
by burivuh
Instead of volume shadows?
Or any extensions to irrlicht, that can do this.
Sorry, if question is too silly, but google and docs didn't help.
Thanks.

Posted: Sun Nov 27, 2005 9:12 pm
by Guest
maybe its possible with shaders?

Posted: Sun Nov 27, 2005 10:18 pm
by burivuh
GFXstyLER wrote:maybe its possible with shaders?
Heh. I'm interested in this kind of shadows only because of their small requirements. So shaders... you understand.

Posted: Mon Nov 28, 2005 2:04 am
by Maize
Make a circle gradient of going from black to transparent in your favorite program. Put it on a plane below the character.

Posted: Mon Nov 28, 2005 5:53 am
by Guest
i dont think we mean the same :D

Posted: Wed Nov 30, 2005 12:54 am
by NexusInteractive
You could try using Giles or something to lightmap your level. It adds shadows. You can't change the shadows in the game, however.

Posted: Wed Nov 30, 2005 10:26 am
by Guest
Are you talking about stencil buffer stuff? FFP dynamic/realtime shadows?

Please, specify your question

Posted: Wed Nov 30, 2005 1:11 pm
by Mr. Spock
or simply reformulate and ask it differently, Buddy.

Re: Please, specify your question

Posted: Wed Nov 30, 2005 4:48 pm
by burivuh
Mr. Spock wrote:or simply reformulate and ask it differently, Buddy.
I'm talking about simple shadow, that is projected only on the ground.
No casting on itself or on the walls, for example.

Posted: Wed Nov 30, 2005 5:04 pm
by Guest
yes its possible, just place a 2d image with a dropshadow under the model and make it transparent, that should look like a drop shadow (projected shadows are something different ;) )

Posted: Wed Nov 30, 2005 5:51 pm
by burivuh
GFXstyLER wrote:yes its possible, just place a 2d image with a dropshadow under the model and make it transparent, that should look like a drop shadow (projected shadows are something different ;) )
With "simple projected shadow" I mean shadow, that is projected to the one plane.
Your variant is emulation :wink:
May be I'll try to implement SceneNode projection to the ground depending on the specified light source by myself.

Thanks to everybody.
And sorry for my English.