.3ds displaying problem

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Guest

.3ds displaying problem

Post by Guest »

When Load a box that has a Noise modifier,
roughness=0.0
irration=3.0
/fractal
x=5
y=5
z=15

it is smooth in 3ds max but when i load it in irrlicht it is not smooth and all pointy. I tried to export it in several different formats but nothing works it is always pointy.
peterparker
Posts: 11
Joined: Mon Nov 28, 2005 5:00 am
Location: N.Y.

Post by peterparker »

can you add a screenshot? I do not know exactly what you mean with "pointy", but I would guess the reason for solid shading instead of smooth shading is missing support of smoothing groups from 3ds loaded models.

Greetings,
Peter
pfo
Posts: 370
Joined: Mon Aug 29, 2005 10:54 pm
Location: http://web.utk.edu/~pfox1

Post by pfo »

Last I checked, boxes were pointy. A lot of the modifiers and special FX you can do in 3ds max won't work in Irrlicht because it doesn't know how to do them.
Guest

Post by Guest »

try collapsing your modifier list into an editable mesh or poly, that way it won't be a max modifier it will actually be a noisy mesh.
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