Save Screenshot Library for Irrlicht with Directx9
Posted: Thu Dec 08, 2005 2:04 am
Hi Guys,
As explained in .Net Poser by Il Buzzo topic I'm releasing a library written by me to save screenshots from irrlicht with Directx9 device.
You just need to pass SExposedData with dimension of control to my function and the game is done, a file dialog request to save will pop up to let you save where you want.
You can find this library at the following address:
http://www.ilbuzzo.net/downloads/SaveIrrDx9Lib.zip
it contains static version (you need Microsoft SDK, Directx9 SDK and libc.lib to link) and dynamic version (DLL) (nothing needed apart Irrlicht) plus include file.
These libraries are written in c++ and compiled with Visual C++ Toolkit 2003, but DLL will be suitable for all windows compilers (not tested yet ).
I'm going to implement OpenGL too as soon as possible..
Bye All.
As explained in .Net Poser by Il Buzzo topic I'm releasing a library written by me to save screenshots from irrlicht with Directx9 device.
You just need to pass SExposedData with dimension of control to my function and the game is done, a file dialog request to save will pop up to let you save where you want.
You can find this library at the following address:
http://www.ilbuzzo.net/downloads/SaveIrrDx9Lib.zip
it contains static version (you need Microsoft SDK, Directx9 SDK and libc.lib to link) and dynamic version (DLL) (nothing needed apart Irrlicht) plus include file.
These libraries are written in c++ and compiled with Visual C++ Toolkit 2003, but DLL will be suitable for all windows compilers (not tested yet ).
I'm going to implement OpenGL too as soon as possible..
Bye All.