Bump Mapping
Bump Mapping
Since bump mapping can be implemented as a pixel shader, would it be best to implement shaders and have bump mapping become a side effect? Also i see 16bit textures being a problem for bump mapping as the best way to do it, IMHO, is to use 24 bit RGBA using the alpha as a bumpmap. Unless you are into the whole partially transparent bumpmapped texture thing. Is that even possible?
-
- Posts: 14
- Joined: Tue Sep 09, 2003 4:48 pm
- Location: USA - All your base are belong to us
well, hopefully irrlicht will have shaders support sooner or later. however, i dont recommend them as being the only way for the engine to use bumpmapping simply cause not all video cards support pixel shaders. just MHO.
If a packet hits a pocket on a socket on a port,
And the buffer's interupted and the interupt's not caught,
Then the socket packet pocket has an error to report.....
And the buffer's interupted and the interupt's not caught,
Then the socket packet pocket has an error to report.....
-
- Posts: 108
- Joined: Fri Aug 22, 2003 1:04 pm
- Location: Kerkrade, Netherlands
- Contact: