Reflection material types not working correctly on OpenGL

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Jedive
Posts: 146
Joined: Wed Apr 28, 2004 5:51 pm

Reflection material types not working correctly on OpenGL

Post by Jedive »

The EMT_REFLECTION_2_LAYER material type seems to be inverted on OpenGL. While it is supposed to have the reflection map on Texture1, and the diffuse map on Texture2, it is the other way round (while in D3D9 it works correctly).

EMT_TRANSPARENT_REFLECTION_2_LAYER simply does not work.
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