.X models?? model formats??
Posted: Fri Jan 16, 2004 10:17 pm
so there will be support for .x models in 0.5
cool, but what's their story?? according to what i have read they are supposed to be an ascii file format, but i found one on the web and opened it up in notepad and it was incomprehensible garbage, like a binary would be. yet it opens up just fine in microsoft's mesh viewer they bundle with the directx 9.0 SDK, so it IS somehow a valid mesh....
point is, does anybody know more about this format? I need to use a model format that has joints i can attache child meshes to. i was using MD3's, but i need completely different animations than they support and more attachment points than the standard tags.(also very few actually WORK) i would use milkshape files but as im sure others have seen on the forums, they have some pretty serious issues on their own. also i could use MD2's of my own design with cutom animation, but i'm sure you have all seen the vertex "swimming" that they do up close.....
point is, does anybody know more about this format? I need to use a model format that has joints i can attache child meshes to. i was using MD3's, but i need completely different animations than they support and more attachment points than the standard tags.(also very few actually WORK) i would use milkshape files but as im sure others have seen on the forums, they have some pretty serious issues on their own. also i could use MD2's of my own design with cutom animation, but i'm sure you have all seen the vertex "swimming" that they do up close.....