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Again timer...
Posted: Fri Dec 30, 2005 3:09 pm
by Isgalvotas
Hello everybody,
Can someone share code example how to do frame-indipendant timer and implement it in Irrlicht?
I'm tired of trying to do this...waiting for any help
Happy New Year,
Isgalvotas.
Posted: Fri Dec 30, 2005 4:01 pm
by sudi
#include <time.h>
//Timer
time_t TimeStamp;
tm *nun;
int now;
int before;
/////////////TIMER//////////////////////////////////////////////////////////////
TimeStamp = time(0);
nun = localtime(&TimeStamp);
now = nun->tm_sec;
before = nun->tm_sec;
////////////////////////////////////////////////////////////////////////////////
while(true)
{
//Time the timer!!!
if(now >= before+1)
{
before=now;
//Print time
cout<<before<<endl;
///////////////////////End Timer//////////////////////////////////
}
TimeStamp = time(0);
nun = localtime(&TimeStamp);
now = nun->tm_sec;
if(now == 0)
before=0;
}
Thanks
Posted: Sun Jan 01, 2006 1:25 pm
by Isgalvotas
Thanx a lot for code!
Now I have timer in my game.
Best wishes,
Isgalvotas.