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Re: Grass Node v0.3.x
Posted: Tue Jul 26, 2011 1:37 am
by kklouzal
Oh wow this is great! I'm adding it to my project thank you!
Is this still being worked on??
Re: Grass Node v0.3.x
Posted: Tue Jul 26, 2011 2:08 am
by Insomniacp
seeing as the original post is from 2006 and the last post was in 2010 I don't think anyone is actively working on it anymore...
Re: Grass Node v0.3.x
Posted: Tue Jul 26, 2011 7:03 pm
by ACE247
It's kinda dead but works great with Irrlicht svn even.
Latest build works 100%
http://www.mediafire.com/?sprs2r7kq2035se
Re: Grass Node v0.3.x
Posted: Thu Jul 28, 2011 2:53 am
by Granyte
visual studio 2010\projects\procedural terrain gen\procedural terrain gen\CGrassPatchSceneNode.h(32): error C2039: 'IWindGenerator' : is not a member of 'irr::scene'
i'm currently getting that error any one could enlighten me?
i have completely stiripped every reference to wind it solved that issue but now i have no grass apearing so it is still not working
i used the code from the last sample poster wich does not compile ethier here
fixed now it compile but i got a new issue the grass doesnot cover the full terrain if you use a height map larger then 256*256
EDIT i fixed all i just had to crank the patch size to 40 and now it cover the whole map
Re: Grass Node v0.3.x
Posted: Tue Mar 26, 2013 10:03 am
by ison
Hey, is this still working in irr 1.8?
It seems that textures doesn't work after I compile example. They display as a black squares instead of textured ones.