Skybox uses Z-Buffer?
Posted: Mon Jan 16, 2006 1:40 pm
After solving my z-buffer problem ( http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10776 ), I have encountered a new one, that is caused by the soultion of the last problem.
When I change the near clipping plane to 100 units, the sky box (created with addSkyBoxSceneNode) can not be seen any more. Is this a bug? Of course I have called skybox.setMaterialFlag(E_MATERIAL_FLAG.EMF_ZBUFFER, false).
When I switch back to the 1 unit near plane, I can see it again, with 10 units near plane I can see a part of it, with 100 units nothing.
Any idea?
When I change the near clipping plane to 100 units, the sky box (created with addSkyBoxSceneNode) can not be seen any more. Is this a bug? Of course I have called skybox.setMaterialFlag(E_MATERIAL_FLAG.EMF_ZBUFFER, false).
When I switch back to the 1 unit near plane, I can see it again, with 10 units near plane I can see a part of it, with 100 units nothing.
Any idea?