This gives a vector art API. So the figures up above are not loaded from a bitmap, but are drawn using vector commands into an ITexture.
in my hands it can't run real time in the render loop, as it chews FPS to 25%. Out of the loop it would work fine. AGG comes with a simple expat based SVG parser, and with IRRXML it would be possible to develop some kind of SVG parsing capability.
I have no idea what to use it for.