Tutorial 14 - .Net Windows Forms

Irrlicht.Net is no longer developed or supported, Irrlicht.Net Cross Platform is a much more complete wrapper. Please ask your C# related questions on their forums first.
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Braneloc
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Joined: Fri Jan 20, 2006 5:12 am
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Tutorial 14 - .Net Windows Forms

Post by Braneloc »

On the wiki: http://www.irrforge.org/index.php/CS_Tutorial_14

Code: Select all

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Irrlicht;
using Irrlicht.Core;
using Irrlicht.Scene;

namespace _14.WindowsForm
{
    /// <summary>
    /// Shows irrlicht running in a windows .net form
    /// </summary>
    /// <remarks>
    /// Create as a normal windows application, add the usual irrlicht refs and dll's..
    /// This has been collapsed from 3 files into one for posting.
    /// </remarks>
    public partial class Form1 : Form
    {
        IrrlichtDevice device;

        public Form1()
        {
            InitializeComponent();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            // this is not necessarily the best place to load and 
            // initialise Irrlicht, however, it does work.
            this.Show();
            runIrrlichtInWindowsFormTest(pictureBox1);
        }

        void runIrrlichtInWindowsFormTest(Control c)
        {
            device = new IrrlichtDevice(Irrlicht.Video.DriverType.DIRECT3D9,
               new Dimension2D(c.Width, c.Height),
               32, false, false, false, true, c.Handle);
            ICameraSceneNode cam = device.SceneManager.AddCameraSceneNode(null, new Vector3D(), new Vector3D(), -1);
            ISceneNodeAnimator anim = device.SceneManager.CreateFlyCircleAnimator(new Vector3D(0, 10, 0), 30.0f, 0.003f);
            cam.AddAnimator(anim);
            ISceneNode cube = device.SceneManager.AddTestSceneNode(25, null, -1, new Vector3D());
            cube.SetMaterialTexture(0, device.VideoDriver.GetTexture("../../../media/rockwall.bmp"));
            // draw everything
            // Note, using device.WindowActive will not work on a control, since we don't
            // really activate controls..
            while (device.Run() && c.Enabled)
            {
                device.VideoDriver.BeginScene(true, true, new Irrlicht.Video.Color(255, 0, 0, 50));
                device.SceneManager.DrawAll();
                device.GUIEnvironment.DrawAll();
                device.VideoDriver.EndScene();
            }
        }

        private void button1_Click(object sender, EventArgs e)
        {
            pictureBox1.Enabled = false;
            this.Close();
        }
        #region Ripped from the Form1.Designer.cs
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.pictureBox1 = new System.Windows.Forms.PictureBox();
            this.button1 = new System.Windows.Forms.Button();
            this.label1 = new System.Windows.Forms.Label();
            ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
            this.SuspendLayout();
            // 
            // pictureBox1
            // 
            this.pictureBox1.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
            this.pictureBox1.Location = new System.Drawing.Point(12, 37);
            this.pictureBox1.Name = "pictureBox1";
            this.pictureBox1.Size = new System.Drawing.Size(267, 207);
            this.pictureBox1.TabIndex = 0;
            this.pictureBox1.TabStop = false;
            // 
            // button1
            // 
            this.button1.Location = new System.Drawing.Point(206, 250);
            this.button1.Name = "button1";
            this.button1.Size = new System.Drawing.Size(75, 23);
            this.button1.TabIndex = 1;
            this.button1.Text = "Quit";
            this.button1.UseVisualStyleBackColor = true;
            this.button1.Click += new System.EventHandler(this.button1_Click);
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(12, 13);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(94, 13);
            this.label1.TabIndex = 2;
            this.label1.Text = "Irrlicht in a window";
            // 
            // Form1
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(292, 293);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.button1);
            this.Controls.Add(this.pictureBox1);
            this.Name = "Form1";
            this.Text = "Form1";
            this.Load += new System.EventHandler(this.Form1_Load);
            ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.PictureBox pictureBox1;
        private System.Windows.Forms.Button button1;
        private System.Windows.Forms.Label label1;
        #endregion
        #region ripped from Program.cs
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Run(new Form1());
        }
    #endregion
    }
}
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