Dragon Warrior 1 3D Remake using irrWizard...
Posted: Sun Jan 22, 2006 11:04 pm
Hi all!
I've just started putting together a DW 1 3D remake using irrWizard framework.
It's not ready for the public yet. I've only managed to model one town (it took me two days to do -- the trees took many hours to do, making textures from scratch, modeling walls, buildings, screwing up and starting over many times, etc.).
I've written enough code to allow one to walk around the town using the 1st person camera (I plan to add in a 3rd person cam later). None of the NPCs of the town are modelled yet. I mainly have enough to see how the sizes/proportion of the model would look like in game.
1. very early model of brecconary town:
http://i11.photobucket.com/albums/a175/ ... _model.jpg
2. a bit later version of brecconary town:
http://i11.photobucket.com/albums/a175/ ... normal.jpg
3. top rendered view of brecconary town model in latest version:
http://i11.photobucket.com/albums/a175/ ... l_rend.jpg
4. top wireframe view of brecconary town model in latest version:
http://i11.photobucket.com/albums/a175/ ... l_wire.jpg
5. perspective rendered view of brecconary town model in latest version:
http://i11.photobucket.com/albums/a175/ ... el_ren.jpg
6. perspective wireframe view of brecconary town model in latest version:
http://i11.photobucket.com/albums/a175/ ... el_wir.jpg
7. in-game view 1 from town entrance:
http://i11.photobucket.com/albums/a175/ ... ingame.jpg
8. in-game view 2 looking at the weapon shop:
http://i11.photobucket.com/albums/a175/ ... _wpn_s.jpg
9. in-game view 3 looking at the inn:
http://i11.photobucket.com/albums/a175/ ... me_inn.jpg
10. picture reference used to model town:
http://www.planetdw.com/maps/brecconary.gif
Man, I'm exhausted. I had a lot of fun putting the model and code together. It's a wonderful feeling to actually walk through your model after you labored on it for days in the game. Many things to everyone on the irrlicht forum. A lot of my problems (modeling, coding) were answered by searching through the forum.
I hope everyone enjoy the screen captures -- that took some time too!
UPDATE:
I've added a static quick stat screen and removed the irrWizard's default healthbar. The code for the quick stat screen is based on the healthbar code:
http://i11.photobucket.com/albums/a175/ ... _quick.jpg
01-23-2006:
- ripped title screen music
- ripped brecconary town music
- ripped overworld music
Now I just need to figure out which audio API to use!
I've just started putting together a DW 1 3D remake using irrWizard framework.
It's not ready for the public yet. I've only managed to model one town (it took me two days to do -- the trees took many hours to do, making textures from scratch, modeling walls, buildings, screwing up and starting over many times, etc.).
I've written enough code to allow one to walk around the town using the 1st person camera (I plan to add in a 3rd person cam later). None of the NPCs of the town are modelled yet. I mainly have enough to see how the sizes/proportion of the model would look like in game.
1. very early model of brecconary town:
http://i11.photobucket.com/albums/a175/ ... _model.jpg
2. a bit later version of brecconary town:
http://i11.photobucket.com/albums/a175/ ... normal.jpg
3. top rendered view of brecconary town model in latest version:
http://i11.photobucket.com/albums/a175/ ... l_rend.jpg
4. top wireframe view of brecconary town model in latest version:
http://i11.photobucket.com/albums/a175/ ... l_wire.jpg
5. perspective rendered view of brecconary town model in latest version:
http://i11.photobucket.com/albums/a175/ ... el_ren.jpg
6. perspective wireframe view of brecconary town model in latest version:
http://i11.photobucket.com/albums/a175/ ... el_wir.jpg
7. in-game view 1 from town entrance:
http://i11.photobucket.com/albums/a175/ ... ingame.jpg
8. in-game view 2 looking at the weapon shop:
http://i11.photobucket.com/albums/a175/ ... _wpn_s.jpg
9. in-game view 3 looking at the inn:
http://i11.photobucket.com/albums/a175/ ... me_inn.jpg
10. picture reference used to model town:
http://www.planetdw.com/maps/brecconary.gif
Man, I'm exhausted. I had a lot of fun putting the model and code together. It's a wonderful feeling to actually walk through your model after you labored on it for days in the game. Many things to everyone on the irrlicht forum. A lot of my problems (modeling, coding) were answered by searching through the forum.
I hope everyone enjoy the screen captures -- that took some time too!
UPDATE:
I've added a static quick stat screen and removed the irrWizard's default healthbar. The code for the quick stat screen is based on the healthbar code:
http://i11.photobucket.com/albums/a175/ ... _quick.jpg
01-23-2006:
- ripped title screen music
- ripped brecconary town music
- ripped overworld music
Now I just need to figure out which audio API to use!