frames wierd in ms3d
Posted: Tue Jan 24, 2006 6:50 pm
i found a dwarf model on the net in .X and in .ms3d format. i've the following 3 questions:
1) when i load the .X file the dwarf is rendered. but when i load the .ms3d file it is rendered much better in irrlicht when there is no difference in the number of faces between them. can anyone plz tell me why this happens??? is this because irrlicht renders ms3d better than .X file
2) both the files have 360 frames as they r the same. my milkshape even confirms that both have 360 frames. but when i load dwarf.x file in irrlict it says it has 360 frames. nothing wrong here. but when i load .ms3d file it says there r 13333 frames. why so???
3) i'm attaching a weapon to this dwarf using getMS3DJointNode() function of irrlicht 0.12.0 . for this i need a ms3d model. but i don't know the frame loops of the dwarf. there is getXJointNode funtion in irrlicht 0.14.0 . but people say that irrlicht 0.14.0 is little unstable. so can anyone help me here as what to do???
thanx 4 ure help in advance
1) when i load the .X file the dwarf is rendered. but when i load the .ms3d file it is rendered much better in irrlicht when there is no difference in the number of faces between them. can anyone plz tell me why this happens??? is this because irrlicht renders ms3d better than .X file
2) both the files have 360 frames as they r the same. my milkshape even confirms that both have 360 frames. but when i load dwarf.x file in irrlict it says it has 360 frames. nothing wrong here. but when i load .ms3d file it says there r 13333 frames. why so???
3) i'm attaching a weapon to this dwarf using getMS3DJointNode() function of irrlicht 0.12.0 . for this i need a ms3d model. but i don't know the frame loops of the dwarf. there is getXJointNode funtion in irrlicht 0.14.0 . but people say that irrlicht 0.14.0 is little unstable. so can anyone help me here as what to do???
thanx 4 ure help in advance