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Which language are you using ?

Posted: Wed Jan 25, 2006 1:37 am
by Braneloc
Just curious.. which language are most people using to develop in ?

Posted: Wed Jan 25, 2006 2:08 am
by the_bob
So far, it's all c# for me. Just enough c++ to find my way around the tutorials and such.

I'm really interested in boo, though. For now, I'll just be watching to see how it matures. Looks pretty impressive so far.

Posted: Wed Jan 25, 2006 7:28 am
by Valnarus
C#... I haven't experimented with .NET in any other language yet but I have a feeling I'll be doin a little with C++ here soon :)

Posted: Wed Jan 25, 2006 2:52 pm
by Duncan Mac Leod
None of the above, cause we are coding our own .NET Wrapper as Mixed Mode Assembly like Niko's .NET Wrapper is working...

As we are developing our own Game Engine on top of Irrlicht, we thought it would be best to implement our own wrapper being able to add more (game-)engine specific stuff (some parts of the engine in native c++) to the wrapper...

BUT the rest of the Game is pure C# 8) !

Duncan
--
Tucan Entertainment

Posted: Wed Jan 25, 2006 4:07 pm
by Braneloc
Dunno if it'll be any use to you.. but the Ogre.Net guys are using http://www.swig.org/ SWIG to help wrap things up a bit more quickly. I know I for one would like to see a full wrap up and running

Posted: Fri Feb 17, 2006 10:36 pm
by RapchikProgrammer
I use vb.net. I have worked with irrlicht in c++ but the major problem is that i am very very weak at object oriented programming in c++ so if there are any headers my project is bound to find errors. After several failing tries i turned to vb.net as i have a lot of experience of programming in vb6.