Project Developers Delight... released =)

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sdi2000
Posts: 129
Joined: Thu Aug 25, 2005 12:19 pm
Location: Berlin, DE
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Project Developers Delight... released =)

Post by sdi2000 »

Im so happy. After a long time of development and conflict with my girlfriend because the devdelight now comes the first release. =)

Some words about developers delight, you can also find it at the readme.txt.

Only win32 Version 0.4.1
About Developer´s Delight Open Game Framework.

Developer´s Delight Open Game Framework is a completely free framework for creating games.
It´s easy to use. All configs for a game are in xml and AngelScript (c/c++ code language style).
Developer´s Delight is based on Irrlicht Grafix Engine, Newton Game Dynamics SDK, Clanlib Engine,
CodeVis VideoCapture Lib, DirectShow, AngelScript Engine, Boost librarys and Spl PLugIn Library...
It supports XML Config, AngelScript, Livetexture of a webcam or TV with a grabbercard, Videotexture,
Stereoscopic View with multicast network, Game-Networking and many more...
Read the news on development website for more information about Developer´s Delight...
HAVE FUN...

Source code is following for all the plugins, the kernel,
the modifyed version of irrlicht (multihead support) and the Milkshape Exporter(not included yet).

The project website...
http://www.zk-der-sed.de.vu

Happy Developing... :D
dracflamloc
Posts: 142
Joined: Sat Dec 11, 2004 8:13 am
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Post by dracflamloc »

That looks quite cool.
vermeer
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Joined: Wed Jan 21, 2004 3:22 pm
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Post by vermeer »

SOUNDS GREAT!

We may find a lot of use for it...
Finally making games again!
http://www.konekogames.com
Klasker
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Joined: Thu May 20, 2004 8:53 am
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Post by Klasker »

Well this looks promising indeed!! :D
The physics seem kind of wierd in the demo. When I'm moving there is no gravity, and only when I stop will I begin to fall down.

I hope you dish up some documentation sooner or later, or I doubt there will be much delight involved with making games with this :wink:

Is the idea that we make a plug-in for our game logic?
Or are we supposed to write the whole game in AngelScript? (I hope not :?)

Looking forward for more info :D
sdi2000
Posts: 129
Joined: Thu Aug 25, 2005 12:19 pm
Location: Berlin, DE
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Post by sdi2000 »

Yes currently you must write the game in angelscript.
all the dll´s in the plugs folder are plugins. you can write another plugin for the scripthandling... if you don´t want scripting in devdelight, write a new manager handler in c++.
Other scripting languages planed.
Yes the physics is the irrlicht physic. I work on a solution with newton. if the car model works fine i release the module.(2-3 weeks...)
for the ai i planed to use the ailoom engine.
if you want it you can change all the plugins. but i have no time left to organize(currently zipped size 90mb) and submit the source.... sorry maybe in 4 weeks...
sdi2000
Posts: 129
Joined: Thu Aug 25, 2005 12:19 pm
Location: Berlin, DE
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Post by sdi2000 »

a new release of developers delight....
look at page http://www.zk-der-sed.de.vu/
now with a script doc :D
the xml config doc is not ready yet. :oops:

try it out...
Guest

Post by Guest »

hi there,
now i have added some xml descriptions on the dev delight projectpage.
http://www.zk-der-sed.de.vu/
have a look at the code section. On the right side following the link code and use the link in the "DELIGHT Community Developer Code" Section.

more descriptions will follow :D
but not yet... im at work :oops:
sdi2000
Posts: 129
Joined: Thu Aug 25, 2005 12:19 pm
Location: Berlin, DE
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Post by sdi2000 »

oops... it was meeee..
the forum log me out before i post... sorry :oops:
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