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Challenge Ideas - intermediate

Posted: Fri Feb 03, 2006 12:34 pm
by afecelis
Place your challenge suggestions for intermediate users here, following the general rules. :D

Posted: Fri Feb 03, 2006 3:05 pm
by Anteater
Make a first-person shooter with dynamic lighting, some sort of special effect e.g. RTT, and some sort of bullet-time mode.

Posted: Fri Feb 03, 2006 3:25 pm
by sudi
wow u want us to have a full time job?

Posted: Fri Feb 03, 2006 8:48 pm
by Anteater
I never said it had to be a long one. :D It could be beat in 10 min. for all I care.

Posted: Sat Feb 04, 2006 6:22 am
by bitplane
mesh buffer manipulation.. I made an example a while back and put it here-
http://www.fantasy-software.co.uk/bitsb ... deform.zip
I think it would make a cool intermidiate challenge, the idea being everyone gets to learn how mesh buffers work and makes their own deforming mesh based on the water surface scene node

Posted: Sat Feb 04, 2006 9:48 am
by etcaptor
@bitplane - this rocks. :D

Posted: Sun Feb 05, 2006 6:42 pm
by TheRLG
This is built on what I put in the beginner's forum:

Description:

1. Create a 3D version of a common 2D game such as Pong, Tetris, etc. with original code.

2. Use simple 3D models that you create using a simple program such as
http://www.anim8or.com/ Anim8tor.

3. Integrate a free for non-commercial-use sound API
http://audiere.sourceforge.net/
http://www.openal.org
http://www.fmod.org/

4. Integrate a free for non-commercial-use physics API
http://www.tokamakphysics.com/
http://www.physicsengine.com/
http://www.ode.org
http://www.trueaxis.com/

5. Read game settings from an XML file using the Irrlicht XML reader.

Posted: Sun Feb 05, 2006 10:48 pm
by sudi
RabidLockerGnome wrote:This is built on what I put in the beginner's forum:

Description:

1. Create a 3D version of a common 2D game such as Pong, Tetris, etc. with original code.

2. Use simple 3D models that you create using a simple program such as
http://www.anim8or.com/ Anim8tor.

3. Integrate a free for non-commercial-use sound API
http://audiere.sourceforge.net/
http://www.openal.org
http://www.fmod.org/

4. Integrate a free for non-commercial-use physics API
http://www.tokamakphysics.com/
http://www.physicsengine.com/
http://www.ode.org
http://www.trueaxis.com/

5. Read game settings from an XML file using the Irrlicht XML reader.
I did it a Bomberman Clone called CrazyBombing as multiplayer but without physics cause i didn't need it.

Posted: Mon Feb 04, 2008 11:22 am
by TheGameMaker
I got an idea.. though I'm not sure wether anyone would be interested..
some kind of grafics challenge. A finished minigame is released as opensource. (Including grafixs etc..) I would imagine something very small.. Maybe something like Supermario in a single room fighting ongoing waves of creeps or something, including Magics / heavy weapon use. etc..
So the task would be: give a polish to the game.. make it look great..
anyone interested?? If so I would maybe code this game and create some models (mostly programmers around, right?^^) in a decent quality... (already including Color/Normal/spec maps etc..) Or would maybe someone like the idea, but would prever another type of game??
greetz TGM

Posted: Mon Feb 04, 2008 4:06 pm
by saigumi
We tried to keep these rolling on the DarkGDK forum, but no one there wanted to do anything. Our last few attempts at challanges had potential that no one tried. Our ideas were:
  • Make some new primatives
    Manipulate a texture/Create textures from scratch
    Do something with input
    Create usable models with primatives that were jointed.

Posted: Sun Feb 10, 2008 8:19 am
by BlindSide
WoW saigumi is back... or did I already WoW at this?

Posted: Sun Feb 10, 2008 8:35 am
by bitplane
Hey neither did I.. Welcome back :)
I've got some ideas for future challenges, but I won't try to organize anything until I've made some progress on the other ten things I've half started :D