Rendering image quality
Posted: Sat Feb 04, 2006 8:12 pm
Hi everyone,
I want to display image on screen, but somehow it's quality drops then render with Irrlicht, look:
[img]
http://img150.imageshack.us/my.php?image=screen9wj.jpg
[/img]
The real quality of image is this:
[img]
http://img138.imageshack.us/my.php?image=logo0py.jpg
[/img]
As I saw thread before my, where was suggestion of scaling image I tried and it don't do any difference.
I use code:
Hope someone knows a solution. ![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
I want to display image on screen, but somehow it's quality drops then render with Irrlicht, look:
[img]
http://img150.imageshack.us/my.php?image=screen9wj.jpg
[/img]
The real quality of image is this:
[img]
http://img138.imageshack.us/my.php?image=logo0py.jpg
[/img]
As I saw thread before my, where was suggestion of scaling image I tried and it don't do any difference.
I use code:
Code: Select all
logoInGame = driver->getTexture("./data/logo_resize_resize.jpg");
driver->makeColorKeyTexture(logoInGame, core::position2d<s32>(50,10));
and in while(device->run())
driver->draw2DImage(logoInGame, core::position2d<s32>(500,500),core::rect<s32>(0,0,300,100),0,video::SColor(255,255,255,255), true);
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)