I am trying to emplement per-pixel lighting on my cave model using the techniques shown in the example. However, when I try to run it I get the following error:
Error: Normal map renderer only supports vertices of type EVT_TANGENTS.
Is this a problem with the actual model, or is there a different way of loading it that I am supposed to use?
Thanks in advance....
Per-Pixel Lighting Problem
read the example again! it uses the mesh manipulator to convert the mesh to a mesh with tangents
http://irrlicht.sourceforge.net/tut011.html
http://irrlicht.sourceforge.net/tut011.html