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Hi,
In first time i want to apologize my english because i don't speak english very well but i understand english well.
So I've a problem with my .x mesh , my code is easy :
This looks, as if not all vertices are assigned a bone and thus are never translated. Do the vertices that look distorted move in your animation? If not, then this is the problem. Go back to your modeller and make sure, each vertex is assigned to at least one bone and reexport.
I had the same problem when I tried to export the animation to X too,
verticies vere broken
more worst is that the model of the dragon is loaded properly in DX meshviewer, ... if you can save it there, it will be ok, but meshviewer doesn't have save function allowed , is there a version that has?