Hi everybody,
I'm trying to create a human and model by my own. I created it in 3ds format and now I'm trying to texture it but I have some problems:
At first I tried to texture only hand's palm as test, and when I applied texture to my model I saw a texture that was not the original taxture, but a texture that seemed an average of texture's color.
I used the following texture
texture 1
texture 2
and I applied same textures even to a testscenenode. Results follow:
texture 1 applied
texture 2 applied
and here there is my model of hand's palm.
could anyone explian me why it happens? I think I make a mess of how textures have to be applied.