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Niveles

Posted: Sat Mar 04, 2006 1:15 pm
by correojon
Hola! Soy nuevo con el Irrlicht y me pregunataba a ver si em podríais ayudar con este problema:

-Qué herramienta usáis para crear los niveles?
-Hay alguna forma de crear niveles tipo Quake (bsp) con el Q3Radiant o el GtkRadiant pero sin tener el Quake instalado?

Muchas gracias!

Posted: Sat Mar 04, 2006 1:17 pm
by Escorter
[Deleted]

Posted: Sat Mar 04, 2006 2:24 pm
by afecelis
@correojon: yup, it's possible to create levels with Gtkradiant without needing Quake 3 installed. There are several tutorials about doing it in these forums; please search for them.

Posted: Sat Mar 04, 2006 3:42 pm
by correojon
OK, I made a quick search and couldn´t find anything, so before trying harder I wanted to know if it was even possible. I´ll make a more exhaustive search now that I know it can be done.

And sorry about the spanish thing, I thought I was posting in the spanish topic :oops:

Posted: Sat Mar 04, 2006 4:05 pm
by correojon
I found your tutorial but the link isn´t working:
http://www.danielpatton.com/afecelis/src/Quake3.zip
Can you please fix it?
Or send it to my mail? correojon@gmail.com
Thanks


Sorry about the doble post but I didn´t login and can´t edit my previous post.

Posted: Sat Mar 04, 2006 4:59 pm
by afecelis
sorry, I just cleaned that folder a couple of days ago. I'll reupload it.

It was made with Quark in mind (user request) but you'll adapt it to Gtkaradiant with NP (radiant's textures are easier to set up).

try the link back in some minutes.

:wink:

edit: you can grab it here; the tut is in the PDF and the tool to compile is also included (q3map2build). Hope it helps.
http://www.danielpatton.com/afecelis/Irrlicht/bsp.zip
or here:
http://afecelis.gdlib.net/Irrlicht/bsp.zip
:wink:

Posted: Sat Mar 04, 2006 5:27 pm
by afecelis
just found this link I thought you mind find interesting:
http://www.inficad.com/~mnichol/dummies/index
:wink:

Posted: Sat Mar 04, 2006 5:28 pm
by correojon
Great! Many thanks! The tutorial is superb, very well explained :D

And sorry for all the problems I gave you...;)

Edit:
I had already found that site you give in the 2nd post, but it explains everything as if you have quake3 installed, doesn´t it? Anyway it gives great info for the configuration, now that I can get GtkRadiant to work I think I´ll take another look at it. Thanks!

One final question, this should be rather easy for you: GtkRadiant or Quark? Which one do you think is better for making simple levels?

Posted: Sat Mar 04, 2006 6:13 pm
by afecelis
another one:
http://www.shadowspawn.net/beta/quake3_ ... 2build.htm

but everything is in the pdf tut I wrote :wink:

edit:
about your question; ppl use quark because it's opensource and license-free but I find Gtkradiant to be easier to work with and more stable. If you're not developing commercial stuff I'd say Gtkradiant 100%! :D

ps. oh yes! one more thing; rename your .exe to "quake3.exe" and change the folder name from "bsp" to "quake3"; this way you can trick Gtkradiant into using it as q3 installation and it will detect all the textures you place in /baseq3/textures. From there you just open Gtkradiant, edit and compile!

Posted: Fri Mar 31, 2006 10:58 pm
by Amt0571
Nice to see more spanish people using Irrlicht :p

Posted: Sat Apr 01, 2006 1:15 am
by Fluffy Bunny
afecelis wrote: If you're not developing commercial stuff I'd say Gtkradiant 100%! :D
GtkRadiant can be used for commercial projects these days. The previous restrictions no longer exist since it went GPL, so really there's absolutely no reason to use Quark over GtkRadiant (IMO).

Posted: Sat Apr 01, 2006 3:36 am
by afecelis
so really there's absolutely no reason to use Quark over GtkRadiant (IMO).
I totally agree! :wink:
speaking of radiant tutorials and Irrlicht, I updated the tutorial above mentioned:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12100