CSceneCollisionManager.h small fix
Posted: Mon Jan 26, 2004 2:42 pm
CSceneCollisionManager.h line 123 in 0.4.2 source
f32 sqrtD = (f32)sqrt(determinant); ---> isn't faster to call f32 sqrtD = sqrtf(determinant);?
f32 sqrtD = (f32)sqrt(determinant); ---> isn't faster to call f32 sqrtD = sqrtf(determinant);?