AI Engine - simple enemy movement algorithms

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darkwolf
Posts: 16
Joined: Mon Oct 17, 2005 9:51 pm

AI Engine - simple enemy movement algorithms

Post by darkwolf »

Hey all..

I am at the point where I start implementing enemys to my 3D platform jump and run...

Collision detection and stuff works fine for them as well, what I am wondering at the moment is, is there any decent (simple movement) AI engine out there ready to use in a program or do I have to create the AI for movement myself?

(basicly some obstacle avoidance, simple chasing and evading algorithms)
I already worked with some AI algorithmslike the lennard - jones potential ot create swarm movement, but implementing that to a game would be quite complicated...

I could of course just make them walk around on pre-defined paths, but thats not that statisfying...

Another possibility I was thinking about is just let them walk around and as soon as they collide with a wall, let them change directions until they get into a certain range with the player, then, chase the player or evade the player...

hmm, still thinking about that...
ideas welcome :)

cheers,
darkwolf
- White Box Entertainment -
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