I have a few questions. Can I borrow a moment?
Posted: Fri Mar 10, 2006 11:58 pm
I am smoth a mod-maker, I have been a member of 2 different teams and have been a heavy contributor for 4 mods and a minor contributor to many others. I am a senior in computer science and am capable in both code and art for games. I hope that this at least shows that you do not have to worry about extremely beginner questions.
As a senior in computer science I chose a game as my final project and in a month I could not generate something worthwhile so I am starting early. I have a team who is very new to any kind of game code and they are willing to learn so that is always good. We are thinking of using .net because the api will help them learn a little faster. I have many questions as this is the first time I am starting at just the level of an engine. So if someone doesn't mind could one of you clarify a few things?
First question, I have read on this site that the .net support for irrlicht is limited... what do they mean?
Second question, we can use multitexturing, how many textures can we use?
third question, does bump mapping work if say we are using multitexturing for team colors?
I know this is really noobish but I have never taken this leap before and as my computer science professors always tell me, ask because someone else may already know and you could be waisting your time.
As a senior in computer science I chose a game as my final project and in a month I could not generate something worthwhile so I am starting early. I have a team who is very new to any kind of game code and they are willing to learn so that is always good. We are thinking of using .net because the api will help them learn a little faster. I have many questions as this is the first time I am starting at just the level of an engine. So if someone doesn't mind could one of you clarify a few things?
First question, I have read on this site that the .net support for irrlicht is limited... what do they mean?
Second question, we can use multitexturing, how many textures can we use?
third question, does bump mapping work if say we are using multitexturing for team colors?
I know this is really noobish but I have never taken this leap before and as my computer science professors always tell me, ask because someone else may already know and you could be waisting your time.