need 64bit geometry and vector data
Posted: Sun Mar 12, 2006 6:29 pm
Hi
I am searching for a 3d-lib that help me simulate a real space environment. I need to image at least a satellite rotating earth and earth rotating sun.
But with a basic floating point data type of 32 bit (Irrlicht's f32) this seems impossible, cause it only covers a precision of 6 digits.
It seems impossible to position a starting rocket in a position 250 meters above the earth's surface, when the earth has an orbit of about 149,597,870,691 km arround the sun.
Is it possible to make Irrlicht _and_ one of the background libraries (OpenGl or DirectX) work with double precision (that is 64 bit floating point?
Regards
Ayman
I am searching for a 3d-lib that help me simulate a real space environment. I need to image at least a satellite rotating earth and earth rotating sun.
But with a basic floating point data type of 32 bit (Irrlicht's f32) this seems impossible, cause it only covers a precision of 6 digits.
It seems impossible to position a starting rocket in a position 250 meters above the earth's surface, when the earth has an orbit of about 149,597,870,691 km arround the sun.
Is it possible to make Irrlicht _and_ one of the background libraries (OpenGl or DirectX) work with double precision (that is 64 bit floating point?
Regards
Ayman