Hey guys!
As I go through the tutorials of newton and newton& irrlicht I wonder how it will be possible tu get all the required data for a multiplayer game from newton!
I mean if I have some rockets/projectiles managed by newton on PC1 this information must be shared with the newton engine on PC2 (on the other side of the net)
U know what I mean?
Has anyone experience with that issue?
plz help! ^^
newton and raknet
Have a look for a Newton forum or a RakNet forum !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
You will find the information you are looking for on the raknet forums.
Basically, you would set up a client/server system with a masterserver to bounce data off to the other client/servers on the network.
Basically, you would set up a client/server system with a masterserver to bounce data off to the other client/servers on the network.
If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram