But C# doesn't have the vector3df. only vector3d. so when I write the code:scene::ILightSceneNode* light = smgr->addLightSceneNode(0,
core::vector3df(-15,5,-105), video::SColorf(1.0f, 1.0f, 1.0f));
It gives me these errors:ILightSceneNode light = smgr.AddLightSceneNode(0, Vector3D(-15, 5, -105), irr.video.SColorf(1.0f, 1.0f, 1.0f));
Am I just setting it incorrectly? Could someone help me with this? Also, if someone had a MSN address that would be awsome!'Irrlicht.Core.Vector3D' is a 'type' but is used like a 'variable'
'irr.video.SColorf' is a 'type', which is not valid in the given context
Thanks