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Any plans for Network Code?

Posted: Sun Sep 14, 2003 7:17 pm
by cbunting
Hello,
Thanks for the hard work. This looks like it will become a great little engine.

With the upcoming release that includes the outdoor terrain, This is exactly what I have been looking for and your engine is small and not bloated like some others. I think this engine would be great for an MMORPG once the terrain system has been fully tested. The only thing that will be missing is the multiplayer/network code.

Any eta on when or if you plan on getting to this?

Thanks for your time,
Chris

Posted: Sun Sep 14, 2003 8:49 pm
by Cleves
i got something else for you.
it a seperate library for network, it's easy to use and gives you more time concetrating your efforts on the game itself then the network code. it's called ReplicaNet (http://www.replicanet.com/)

Hope it helps

Posted: Sun Sep 14, 2003 10:58 pm
by saigumi

Posted: Mon Sep 15, 2003 12:30 am
by cbunting
Cool...

Thanks for the replies..

Chris