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Light and walls

Posted: Mon Mar 27, 2006 1:25 pm
by oleo
Hi!
In my scene I've some rooms and an entrance hall. When I place some lights in the hall, the light crosses walls lighting walls, floor and ceiling inside rooms...
I've read something in the forum without understanding if this problem has to be solved using shadows or otherwise.
Can anyone please tell me in which direction I've to move myself in order solve this problem and make a more realistic scene?
Thanks,
Fabio.

Posted: Mon Mar 27, 2006 11:48 pm
by Guest
you could create lightmaps with DeleD or Q3Radiant, but these won't be dynamic lights.

Posted: Mon Mar 27, 2006 11:49 pm
by andrei25ni
that was me :roll:

Posted: Tue Mar 28, 2006 7:32 am
by oleo
Anonymous wrote:you could create lightmaps with DeleD or Q3Radiant, but these won't be dynamic lights.
No other way using IRRLicht? :(
Fabio.

Posted: Tue Mar 28, 2006 8:05 am
by hybrid
You can switch off lighting for some rooms as long as you do not enter them. Or you change the radius of the lights such that it does not reach the other rooms.

Posted: Tue Mar 28, 2006 10:58 am
by oleo
So I have to create a lightmap, loading that as a second texture of my material and then set the material type to EMT_LIGHTMAP?
Is this the correct method?
Thanks,
Fabio.

Posted: Tue Mar 28, 2006 9:43 pm
by Guest
PS: Can I create Lightmaps with 3 studio max?
Fabio.