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Mainly for Niko:
Endian handling in IrrLicht turns out to be complicated, mainly because of the way Colors are packed in IrrLicht.
I have not yet come up with a reliable modification to the SColor class and its accompanying functions to draw actual colors on a big endian system.
It seems that the bit-shifting done to the 16-bit colors, to retrieve individual colors, just is not very endian-safe, usually causing at least one channel to mysteriously disappear.
Any ideas on how this could be fixed?